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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How will Bard songs/abilities work?
Bards are going to be a support class, and I am wondering how their support is going to work. Will their songs/abilities be similar to the realistic Everquest (EQ1) with 99% of them being PBAE (Point Blank Area Effect), or will they just be spells/auras that are labeled "songs"?
I am hoping they are similar to EQ1 where the Bard can maintain a song or twist a small list of songs. [Twisting is when the Bard sings 2-3 songs and each song's effects linger long enough until sung again.] EQ1 didn't have enough songs to make the choices hard on which to twist. I really hope they are benefits of maintaining a single song over twisting songs, but still give the option to twist.
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Asides from this we don't really know much We know from streams bards will be an "engaging" role and they don't just have to sing or play flutes~
Direct reference to stream!
That's all I got...
I'd like to see something akin to that for bards, but instead of spells it's more like you start off with something simple that builds up to something epic -- like a stairway to heaven kind of song -- i.e., you wouldn't get the fullest effect until you reach the crescendo of the piece. And it would be cool if the effect could be compounded if there are bards with difference instruments. Like an individual bard might be able to boost your attack power by 15% at the crescendo, but maybe there are 4 instruments bards can play. If you have 4 bards playing the same song, you might be able to stack an additional 5% per different instrument for up to a 30% bonus.
Alternatively, it could be like a build up and release for single targets. You play a simple riff that becomes more complex to charge up the boon or debuff and you can "release" it to a single target with a stronger effect than you would have for an AoE skill.
Also for effects, rather than seeing floating notes or a glowing aura, I would rather see a synesthesia kind of effect, like that deaf girl from the old show Heroes. Like a colorful orgy of string-like tendrils that coalesce into something cool like a mask, or a hawk. Or you could make it a generic AoE thing, but magical songbirds appear flying in a cool pattern within the AoE and the stronger the buff or the later into the song you get, the more birds appear. That kind of thing would look cool. The birds could fly into nearby allies to give them the buffs or enemies for the debuffs.
Any combination of the above would elate me and I would definitely choose the bard. I love support classes. The usually aren't as fun to play because they have a slower pace or underwhelming effects. So you end up with high demand for those kinds of players. If the gameplay can be made to feel more active or at least something interesting and fun to see on the battlefield, that would grab many more players.