Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Land, Sea, Air: Diary of Mount Combinations
Also, I have no idea what the zone styles or animals look like. So I would love to get everyone who is interested in mounts to participate. My hope/ goal for us as a community would be to create the most beautiful assortment of animals, creatures, and tinkered mount styles in the game. So please let your creative genius's loose and plop down your thoughts on this.
Enjoy everyone!
Ashes of creation mount designs: Consist of variations of these animal types such as, (Dromedaries, Pegasi, Mammoths, sharks, whales, dirty flying carpet, dusty flying rug, shiny, flying carpet. Also consisting of race/class specific mounts. By mounts I mean land, sea, air. I would also like to include the group mount in a region specific style mount.
Aela Human
Mounts: Horses, Camels, Deer-ram, Eagles, Griffons, Elephant,
Lions, Dolphins: Sea creatures. Very rare to find engineered
contraptions.
Kaelar: Horses, Eagles, Griffons, Deer-ram.
Grassy, warm, wet, forested, rivers, lakes, other sea creatures
Vaelune:
Camels, War Elephant, Lions, Shark, Whales, Lizard Dragon mount
hardened sea creatures. Other dry, hot arid, spiky climate animals
for land, sea, and air.
Pyrian Elves:
Doe, Deer, Velvet lined carriages, All forms of riding mount has
filigree inlaid gems, jewels, or some shiny design. Slightly
different variations of overlap animals. Deer, Birds(Falcon), Flying
regal carpet, royal carpets, Smaller creatures from forested or
native animal. No
engineered contraptions.
Empyrean: Doe, Velvet, regal, jeweled creatures native to woodland or area of homeland. Falcon, Giant graceful sea beasts, Squid, Dolphin, Moose/Elk,
Py’Rai: Light brown bears, Large moose/elk, Kite like
glider/ flier, Any type of wooded animal.
Kaivek
Orcs: Battle hardened animals, almost warlike bears, rams,
wolves, rhinos,
Ren’Kai: battle hardened animals, sea beasts like sharks, whales, squids, Bears, rams, wolves, rhinos, worn leather or fur creatures, tough skinned. Buzzards,
Vek: Similar animals but complete opposite to Ren’kai. Excluding buzzards, sharks, whales. Include more tinkering style intellectual pieces. Animals that look like smarter inventions. Some ancient engineered flying machines and gliders. Definitely focused more on some intellectually smart animals.
Dunzenkell Dwarves: Strong, tough, hard, tinkered built, mechanical creatures, mounts, flying machines. Giant rams, Mountain goats, lions, and hippo’s, whales, big hard animals. Eagles included again, boats, possible steam style ships/crafts or flying machines.
Dunir: rams, goats, lions, hippos, eagles, group train transits, Tamed wild animals, red fur bears, bolgs, and other beasts.
I would love to include some feedback from the community that some animal overlap should happen as far as mounts. Since zones touch and areas just like in real life, some animals will be similar but different depending on zone type, style, color, and other features. Some mounts won't even be available to certain, races, classes because, of variability of zone, climate, technology, history. I am certain there has been something I've forgotten to include and talk about. Just ask and I will try to get back you all on what I've thought of.
I really need to think about some really amazing deep sea faring creatures. Some that are in the depths that would really be cool to ride. Please add your ideas.
Let the madness commence.
Comments
Whatever happened to the Tulnar?! >:U Underworld pride!