Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mobs' Interactions with World
ArchivedUser
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I just thinking about how the node system works and how mobs will be changing depending on our actions within a node. Then I thought, what if mobs also changed because of the actions of other mobs? I was playing around with the idea that maybe mobs shouldn't be hostile only to us, but also to other mobs. Like, for example, the troll in the alpha one live stream trying to hunt for food and killing the Sharpfangs for meat. I think it would cool to see interactions like that between NPC creatures. It would help make the world feel more alive and dynamic.
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The game will already be function-filled and more complex than any other MMORPG so far.
You are right that the same type of creature shouldn't fight each other unless it is in their nature to do so. But they don't want the world to be static and they have said that mobs will move around based on what we do, so maybe they make them move with a purpose. Taking from my troll example again: maybe we killed off a bunch of deer, because of a quest or node level up or whatever, and the effect is that the troll population migrates to a new node. Intrepid could explain it as the trolls searching for more food sources. I like things having a purpose and not happening just because.
Kind of off topic, but Grinds are not all bad...just because something is hard and takes time...if you love the journey and it is fun, engaging and creates community involvement...then there is enjoyable game play at all levels of the game.
With the Lore presented so far I believe a race sentient enough to domesticate mounts would be a serious break.for a Virgin, undeveloped world. Having a mob conflict with a resource competitive mob is a great concept that would make kiting very dynamic. I would like to see local mobs instigated by our freehold placement as well. No defense or lack of upkeep? Your freehold is looted by mobs, crops eaten by critters etc.