Hospitals
So I know this is a bit old and there might be some post relating to this already (if so, point me to it por favor), but with the blog post about taverns 'The Mighty Beard' I was left wondering if there might be a way for healer to make a tavern with a focus on healing or if there would even be a need for such in this game. If we can specialize our taverns then why not? My rooms give bonuses to healing, that being said, do players even need this type of help in game? I imagine 99.9% of healing will take place in the field when healers are actually healing but what if you contract some poison or disease that cant be cured in the wild?
Someone please correct me if this has already been discussed but I have been absent from the forums for quite some time and just seen that blog post.
Someone please correct me if this has already been discussed but I have been absent from the forums for quite some time and just seen that blog post.
0
Comments
But I'm a bit of a sucker for more hardcore mechanics .
Diseases you get from fighting certain creatures though not from any diseased arrows etc or else everyone will be one big plague fest haha.
This means also as a player you can start a healing clinic business stand alone even seperate from a Tavern ...another career in AOC is a good thing i say!
It takes a lot to run a hospital, even a video game one I would think.
Each node could quarantine against Elf Syphilis in their own way