Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
nameplates/combat text terrible
ArchivedUser
Guest
Hi all, new here and excited for a game which is bringing hope back to the community.
Though, is it just me, because I just watched an early gameplay video and the nameplates and combat text look terribad. The font, the colours (washed or and clashes with background), the dark text borders and bad use of serifs make it hard to read, it looks cheap and woefully outdated and, for me at least, completely ruins the overall aesthetic, which, btw is otherwise outstanding and is the reason I'm here! But seriously, these are all stereotype "I just started graphic design at college" mistakes.
Please don't with the "pre-alpha" nonsense. Someone will have genuine presented this along with numerous options and a dev team have concluded this was good. It's not, and not even in a subjective sense. This is quantifiably terrible.
First impressions matter. A LOT.
Though, is it just me, because I just watched an early gameplay video and the nameplates and combat text look terribad. The font, the colours (washed or and clashes with background), the dark text borders and bad use of serifs make it hard to read, it looks cheap and woefully outdated and, for me at least, completely ruins the overall aesthetic, which, btw is otherwise outstanding and is the reason I'm here! But seriously, these are all stereotype "I just started graphic design at college" mistakes.
Please don't with the "pre-alpha" nonsense. Someone will have genuine presented this along with numerous options and a dev team have concluded this was good. It's not, and not even in a subjective sense. This is quantifiably terrible.
First impressions matter. A LOT.
0
Comments
https://www.youtube.com/watch?time_continue=8&v=UxVivkXUfdU
Nothing I said was hyperbole, and if you want your game to succeed, criticism of anything they are "confident enough to show to the public" (i.e. close to final form), which is not AAA standard, should be your first port of call. I bet you were originally/still are defending the stupid whack-a-mole critical hit gameplay mechanic in-game at PAX.
Nothing I said was "entitlement", it's 20 years of mmo gaming and watching countless almost certainly avoidable failures. Pointing out issues begets change. The assumption of change due to it being "early" will simply result in a crap game and the dev will just be like "wtf, noone in alpha complained, what's the problem". Seriously, for the good of the community, get over yourself.