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What do you about large guild?

If you don't mind me asking what do you think about large guild what are the benefits ? I personally haven't played a MMORPG so i cant say but my friends have for  many years. They don't like large guilds to much to handle  and more talking than playing  they like to keep them self to them self and explore. I personally would not like sonone to tell me to be somewhere at a date and time if I am busy or doing my own thing but we do like to make friends outside of guild  for trading helping others being part of a community  and more reasons. Myfriends told me in large numbers/ guild  they can be alot of fighting over loots/power hungry and some players don't help others in guild And many more reasons. They told me the bad but not  the good  points about large guild What do you think?  good and bad of large guild  ? I for one love making new friends and talking lol but you can do that out side of guilds right? There will be 10 of us in a guild  we are all friends and family so we know we will be loyal/ trusted and help each other.. how big is a large guild anyway ?. It seems like a silly topic but I am interested 

Comments

  • ArchivedUserArchivedUser Guest
    edited January 2018
    The good point is they have access to more stuff/everything. There is more going on in a big guild and you have more group options/people to play with. In MMOs, there is usually group content that can only be done by large numbers of players and large guilds have the members to do them by themselves. In ashes, it will also mean access to more crafters and easier to get the gear you want. Big guilds usually end up playing a big role in the server's history and it can be fun to be a part of that.

    In my experience, the size of the guild has never affected the amount of drama in it. I've been part of small guilds with members that love causing drama and been part of large guilds that do a good job of minimizing it.

    Scheduling group content is a part of MMOs. Group content requires organization and getting everyone online at the same time requires some coordination. I've never been apart of a guild that was shitty to you if you couldn't make it.

    Guild size is all relative. In some games a large guild is 60 and in others it's in the 1000s. They are looking at a capping guilds at ~300 in ashes.
  • The quotes so far is that cap for guilds will be in the 250-300 range. There will be a set number of guild "skill" points that will be able to be spent in various trees. One of those trees will allow for larger population caps. So if you do decide to have the largest size guild, you will lose out on other benefits from other trees. There are measures being taken to prevent large mega-guilds from dominating servers through guild alliances and zergs. This will all be implemented and tested before live launch.
  • ArchivedUserArchivedUser Guest
    edited January 2018
    Ok. Nice thanks for the comments I appreciate it :) will look forward to be in a guild maybe I'll set up my own large guild and be leader ;) 

    Is it better to join a guide or make up my own.
  • There are pros and cons to both. Joining a guild is nice because they can help you learn the game quickly and they have more people to play with. Creating your own guild, especially if you have friends, is always fun because of the control you have but a guild can become a huge commitment if it gets big. 

    If you are interested in making a guild, you also have the option of guild alliances. If you form an alliance with other guilds then you can keep your own guild small and easy to manage while having access to more players. It sounds like we will have an alliance system built into the game so there should be tools to allow you to easily communicate and group with members of other guilds in your alliance.
  • I'll give a few suggestions incase you decide to join a large guild.  look for a guild in the guild recruiting forums here, DO NOT use general chat in game. Large guilds who use chat to recruit generally have a lot more drama then guilds who use the forums. If you don't plan on scheduling your life around the game don't join a hardcore guild. A guild that refers to itself as hardcore generally expects you to be on at specific times and to participate in whatever the guild activity is that's happening during that time. 


  • Got ya thanks. :)
  • For me the largest benefit of having a large guild is for the gaming communities that have a lots of members and want to play together under the same clan banners, can actually do so.

    Having a larger guild cap removes the necessity of making several smaller guilds named Beasts One, Beasts Two, Beasts 3... etc and then have split guild banks, split guild chats, not having same clan name etc. These are very annoying for larger clans.

    Larger guilds allow clans to play under same name, same banners, share guild bank, share guild housing, own together the same castle, etc. etc.


    I'm sure that as a player that never belonged to such larger clan you might not see these issues. But once you've experienced playing in such group, all the benefits become very clear to you. And contrary to what some think most of the benefits are of the social aspect.
  • I would agree that a majority of the benefits are social, especially the amount of players you get to know on a regular basis and the amount of players willing to jump in and help fill a group or tag along on a quest.

    *I was going to talk about why I think smaller caps and alliances are better, but this is not the place :disappointed:
  • Azathoth said:
    I would agree that a majority of the benefits are social, especially the amount of players you get to know on a regular basis and the amount of players willing to jump in and help fill a group or tag along on a quest.

    *I was going to talk about why I think smaller caps and alliances are better, but this is not the place :disappointed:
    Please go ahead Sir. I would like to your thoughts about small alliances/guildso why do you think they can be better. 
  • I think large guild cap would ruin AoC and make it another BDO. 

    This does not mean they don't have benefits. Just none that appeal to me.
  • ArchivedUserArchivedUser Guest
    edited January 2018
    @NoeSparks
    Well don't forget the "alliance system", depending on how in-depth that system is and it's exact mechanics it could give plenty of flexibility to "smaller" guilds. 

    Ex. If alliance cap is 1k, then 3 large guilds could join together and have plenty of members (presuming there is an alliance "chat", while 10 smaller guilds of 100 each with their own play style could also form up to fight against those large alliance. It might even be better to be in a "smaller" guild depending on the buffs given in the skill tree (assume that PvP buffs or Life Skilling (PvE/crafting) are skill trees available but are sacraficed for "increase member" skill tree). An alliance of small but focused guilds (some on crafting, others on PvP, ect...) might actually be a smarter approach. When they get pushed around by some 300 man guild or by a 1k alliance they can fight back with their own alliance. 
  • ArchivedUserArchivedUser Guest
    edited January 2018
    So a alliance  is 2 or more guilds make allies to make one big alliance?  
    This sounds interesting  and verry good so my friends and I can make a small guide and if wanted to we can join other guilds to grow  in to a big allaince to help each other.


    So who want to  make a alliance lol ;)
  • Sw684 said:
    So a alliance  is 2 or more guilds make allies to make one big alliance?  
    This sounds interesting  and verry good so my friends and I can make a small guide and if wanted to we can join other guilds to grow  in to a big allaince to help each other.


    So who want to  make a alliance lol ;)
    In theory yeah. We don't know the details but lets say for arguments sake it's based on the # of players on the "cap". Then theortically a large coalition of small guilds could hold of "larger" factions of alliances. It will defintially be interesting to see how 
  • In response: I think several, smaller, guilds per node makes more sense then a massive guild that has a group in every node. I think smaller guilds allow for a more meaningful connection between the players and add a more real-life aspect to gathering enough members at a single time to do something.

    I think guilds that can corner 10% or more of a server population are unrealistic and too capable to do what they want and when. I don't mind guilds helping direct a servers history, but no one guild should be a dominating force for that servers history.

    Large guilds might always have someone you can quest with, but if that's all you are doing with random guild members you might as well be questing with random players.
  • ArchivedUserArchivedUser Guest
    edited January 2018
     I agree. Thank you everyone I now understand why large guilds can be good I can see why some people may want to join one. Personally I think i will stick with my friends and make a small guide people who I can trust  and will help one and other. If we grow in numbers  or people want to join are guild it will happen organically. 
    I do think once we are in game and we are comfortable I believe it good idea that a small guide join a alliance. 
  • Personally I'd rather be part of a smaller guild, like 40-50 people (enough for raiding, etc). Easier to get to know everyone and you get a more friendly atmosphere.
  • In most cases large guilds get bigger benefits but there is a lot of people who wouldn't know eachother so it's more like an organization, smaller guilds have less people and smaller benefits but have a more homely feel to them and most people would know eachother. :)
  • In most cases large guilds get bigger benefits but there is a lot of people who wouldn't know eachother so it's more like an organization, smaller guilds have less people and smaller benefits but have a more homely feel to them and most people would know eachother. :)
    Except they have already stated they plan to turn that dynamic upside-down. Larger guilds will have smaller benefits, and smaller guilds will have larger benefits. Benefits being things like increased exp or loot as an example.(unconfirmed). Guilds will have skill points to be applied as they level with different trees, similar to the crafting system described. If you decide to drop your points into guild size, you will be giving up other passives and abilities that may be more desirable.


  • In most cases large guilds get bigger benefits but there is a lot of people who wouldn't know eachother so it's more like an organization, smaller guilds have less people and smaller benefits but have a more homely feel to them and most people would know eachother. :)
    Except they have already stated they plan to turn that dynamic upside-down. Larger guilds will have smaller benefits, and smaller guilds will have larger benefits. Benefits being things like increased exp or loot as an example.(unconfirmed). Guilds will have skill points to be applied as they level with different trees, similar to the crafting system described. If you decide to drop your points into guild size, you will be giving up other passives and abilities that may be more desirable.


    Ah thanks for that, though I was speaking from personal experiences, though I guess there will be things that larger guilds will benefit more from than smaller guilds.
  • Solo players are the coolest because it makes a good story. :smiley:
  • Fiastos said:
    Solo players are the coolest because it makes a good story. :smiley:
    Image result for solo player meme
    solo vs party :neutral:
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