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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What do you about large guild?
ArchivedUser
Guest
If you don't mind me asking what do you think about large guild what are the benefits ? I personally haven't played a MMORPG so i cant say but my friends have for many years. They don't like large guilds to much to handle and more talking than playing they like to keep them self to them self and explore. I personally would not like sonone to tell me to be somewhere at a date and time if I am busy or doing my own thing but we do like to make friends outside of guild for trading helping others being part of a community and more reasons. Myfriends told me in large numbers/ guild they can be alot of fighting over loots/power hungry and some players don't help others in guild And many more reasons. They told me the bad but not the good points about large guild What do you think? good and bad of large guild ? I for one love making new friends and talking lol but you can do that out side of guilds right? There will be 10 of us in a guild we are all friends and family so we know we will be loyal/ trusted and help each other.. how big is a large guild anyway ?. It seems like a silly topic but I am interested
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In my experience, the size of the guild has never affected the amount of drama in it. I've been part of small guilds with members that love causing drama and been part of large guilds that do a good job of minimizing it.
Scheduling group content is a part of MMOs. Group content requires organization and getting everyone online at the same time requires some coordination. I've never been apart of a guild that was shitty to you if you couldn't make it.
Guild size is all relative. In some games a large guild is 60 and in others it's in the 1000s. They are looking at a capping guilds at ~300 in ashes.
Is it better to join a guide or make up my own.
If you are interested in making a guild, you also have the option of guild alliances. If you form an alliance with other guilds then you can keep your own guild small and easy to manage while having access to more players. It sounds like we will have an alliance system built into the game so there should be tools to allow you to easily communicate and group with members of other guilds in your alliance.
Having a larger guild cap removes the necessity of making several smaller guilds named Beasts One, Beasts Two, Beasts 3... etc and then have split guild banks, split guild chats, not having same clan name etc. These are very annoying for larger clans.
Larger guilds allow clans to play under same name, same banners, share guild bank, share guild housing, own together the same castle, etc. etc.
I'm sure that as a player that never belonged to such larger clan you might not see these issues. But once you've experienced playing in such group, all the benefits become very clear to you. And contrary to what some think most of the benefits are of the social aspect.
*I was going to talk about why I think smaller caps and alliances are better, but this is not the place
This does not mean they don't have benefits. Just none that appeal to me.
Well don't forget the "alliance system", depending on how in-depth that system is and it's exact mechanics it could give plenty of flexibility to "smaller" guilds.
Ex. If alliance cap is 1k, then 3 large guilds could join together and have plenty of members (presuming there is an alliance "chat", while 10 smaller guilds of 100 each with their own play style could also form up to fight against those large alliance. It might even be better to be in a "smaller" guild depending on the buffs given in the skill tree (assume that PvP buffs or Life Skilling (PvE/crafting) are skill trees available but are sacraficed for "increase member" skill tree). An alliance of small but focused guilds (some on crafting, others on PvP, ect...) might actually be a smarter approach. When they get pushed around by some 300 man guild or by a 1k alliance they can fight back with their own alliance.
This sounds interesting and verry good so my friends and I can make a small guide and if wanted to we can join other guilds to grow in to a big allaince to help each other.
So who want to make a alliance lol
I think guilds that can corner 10% or more of a server population are unrealistic and too capable to do what they want and when. I don't mind guilds helping direct a servers history, but no one guild should be a dominating force for that servers history.
Large guilds might always have someone you can quest with, but if that's all you are doing with random guild members you might as well be questing with random players.
I do think once we are in game and we are comfortable I believe it good idea that a small guide join a alliance.
solo vs party