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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
The Possibility of Creating Dungeons
We know that the World of AoC will be shaped based on our actions, and there will be varying types of dungeons. Would it be possible that a node or town be turned into a "dungeon". Let's say for instance there is a node that fails to defeat a world boss. As a result the Boss causes the node to sink underground, and overtime it is slowly abandoned. Over time it could be covered up and be rediscovered by players as a pseudo "Dungeon/Ruins". Or an underground node suffers from cataclysmic earthquakes or other events that may cause the ground to cave in on them. This again could end up becoming a "Dungeon/Ruins" due to the fact it is mostly abandoned and mobs may start moving in.
What do you guys think? Is it possible or is this a little over the top?
What do you guys think? Is it possible or is this a little over the top?
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Comments
XD
We do have a type of PvE siege to look forward too which kinda applies the same idea~
Dungeouns should be tested out could be tested out by players. Then given a review. Maybe even given back to creator for polishing. A Few Samples could be provided as a bar or goal to meet or exceed in a video.
Same thing could happen for a Player based Quest Generator.
Only major thing is it would have to be tested out for qauility to be actually put in game so IS would have to provide that or maybe have someone from the cummunity that is trusted could do that.
I think after a certain number like 10,000 they would not need any more maybe after that they could take the persons that created the best ones to create awesome quality dungeouns. Would make a great talent search.
Think using other people that are passionate about this game is a smart thing to do. IS could possibly take resumes and take a look at people with some experience and people that are in college for level design. If IS showcased their dungeoun that is a win win. I mean that would be great to put on a resume.
Talking about small to medium size dungeouns. As far endgame or raid dungeouns well think the professional touch is needed for those type of dungeouns.
My biggest concern with UGC is treasure and loot tables.
IS should be the only group allowed to add treasure/drops to the game.
Where would all of the dungeons fit?
I doubt IS has plans for every square inch of the land mass, but nodes have to be balanced, so UGC would have to be placed to not give one node an advantage over another. Allowing test/reviews for a dungeon before placing it would unfairly give that node a bump to xp since a large number of players are already interested in playing it.
There are plenty of other games that allow this, imo not every MMO needs content added by players.
Agreed, all ideas should be welcomed but I like to list cons when someone list pros.
Dungeon management is a great way, imo, of implementing this. You create the dungeon, you put up the reward, players delve for it. Their doesn't have to be xp generated in the PC dungeons and the treasure can come from the player that created it. As far as my biggest concern if this was the way they went I wouldn't have any arguments against it. (I still think they should be instanced)
You could potentially pool a fee for delving said dungeon (for content, not xp) and give all but 10% of it to the player that wins. At that point, for me, it's no different than a shop mechanically speaking.
Not all of them would have to be used at ounce plus think with changing of seasons would be a good time to despawn them.
Another way to look at it is having a Playerbased Castle generator that could be played through then somehow destroyed (despawned). Could be a small keep or a little bit larger one.
What comes into mind is the Path of Exiles map end game, where you can explore different maps that is quite unique. These maps has their own modifier that affect either the mobs or players and interesting bosses that you have already encountered in the main story or only unique in maps. I would assume with how the studio has progressed so far in development that they are easily able to make several per day.
Very
Likely.....