Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Travel and Travel times
So as the title says I am just wondering about the travel and travel times, I heard there is going to be no quick travel, but can you catch a coach from one place to the next and how long would it take to get from East to West borders of the game.
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I really really enjoyed the Caverns of Time concept in WoW.
Wouldn't it be cool to have a dungeon in Ashes that wisks you back to pre- incident Verra?
Now for Alpha 1 we may just see a map with 20-40 nodes, with them adding and expanding to the map all through the next year and half. Fairly easy for them to put in the invisible walls at server map edge then make an announcement. "There was a massive set of earthquakes that have opened mountain passes leading to new areas. An large sinkholes to the Underrealm have also opened!" over the course of testing and development.
Teleportation? Horses? Boats? Some other means to reduce?
An extreme use case of two friends needing 12 hours real-time (who are on opposite ends of the world) to meet up just by walking I don't think is realistic. But that's just me. (It would be 6 if the world wraps around)
There are extensive plans for mounts of varying abilities and speeds planned. A whole taming, breeding, and sale mechanic for them.
Ship and boats, overwater combat and water caravan system all planned and confirmed as part of the Kickstarter stretch goals. Underwater content planned(confirmed) and possible underwater nodes (unconfirmed)
Scientific nodes that achieve Metropolis status (extremely rare and hard to do) will have the option to build a ZOI wide fast travel system (probably airships similar to WOW zeppelins). Note, that is not server wide to all nodes, just to built up nodes within the metropolis zone of influence.
The world will most likely not wraparound. We know that updates to the game are planned every 4-6 weeks for smaller content and quarterly for larger updates. Since free-form flying will only be experienced by .001 percent of a max server population at any given time, natural terrain barriers put in place by them (mountain ranges, volcanoes, and other impassable terrain) will allow them to open new passages to new "nodes" as needed to expand the game and its available size and content.
So having a large area to be able to explore and take over will be a welcome sight in my eyes.
I cannot discuss alpha 0, but even using that data, 24 hours doesn't seem realistic.