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Combat scroll bar?

I was looking around a bit and didn't find any threads on combat, maybe I didn't look hard enough who knows.
But as I was looking around for videos and the stream vids, I noticed the combat looks absolutely horrid, the skills don't look like they do anything, it looks very slow and boring, not to mention that little scroll bar above the skills that you press to combo or something, it reminds me of the action reload from gears of war, but completely unnecessary in an mmo, sure you want to be unique but it looks like it takes your view away from the battle and more to the bar so you have to focus solely on that bar if you want to combo. Clunky, slow, boring, and unnecessary seems to describe the combat i've seen so far, not to mention the lack of mob density. I know it hasn't even reached alpha yet and i'm hoping to see some changes, but every time i talk about ashes to my friends or others who have heard of the game and has seen some footage, they only talk negatively about the combat.

related:
https://www.youtube.com/watch?v=TrQ8JBxUtT8
https://www.youtube.com/watch?v=_rysKB09T5Q
https://gyazo.com/81c75dabd5e4f76f7ff088ba578bf832
https://gyazo.com/954ea2f0fd7039ccf99e6fb765c7e59e
https://gyazo.com/c195275c86aa0b7c7c6f67e3416bc8e0
https://gyazo.com/c300019f0c9a887a6ab3e06978e086d9
https://gyazo.com/02cab76819d121ebda909279fe12d5cc
 

Comments

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    It seems a lot of people confuse MMO combat with twitchy FPS combat...and then complain about it.

    MMOs are more about developing your character over months/years and having his/her power determine the outcomes of fights. 

    FPS games are more about the skill of the actual player determining his/her success, which is why FPS games don't have character advancement.

    I do agree that the clicky bar borrowed from 90s golf games is pretty out of place. I'm hoping they use visual cues based on the character or mob for these kinds of combos.
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    ArchivedUserArchivedUser Guest
    edited January 2018
    The game just had an Alpha zero and has a long way to go for development, as in a few years still to go . They haven't even begun polishing anything yet. Judging what the combat looks like this early is akin to  complaining about the fries while they are still just potatoes in the field.

     The lack of Mod density is not even a concern at this time at all and is not even on the mind... its about design of the world, general environment, lighting, just seeing if the plants they create even fit into the world they are creating.... Hell...they just gave us their first ideas for class names .  I'd suggest reminding your friends of this simple fact to avoid confusion about how games of this scale are developed. 

    the polishing of combat animations and speeds and UI design decisions etc etc etc etc...is a long way off still. I would hate to see people making judgements on a game thats barely into an Alpha 0 stage and has a few years left in development and they havent even hired on the whole development team yet.
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    I like how you mentioned that you know this is pre-alpha but that the combat looks like it sucks. There are lots of other threads about this, some specifically about the QTE bar.

    Your friends are judging this games potential combat on something that was released for PAX prior to the Alpha-0 stage. I agree with @CrazyCanukk and would just ask them to visit the footage again at Alpha and Beta stages.

    The Devs have had lots of feedback about this, but all is welcomed.
    Btw, welcome to the community!
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    The combat bar (weapon use ability) is in its first iteration and far from its final form. In the stream I've linked below the Devs share that they have received a lot of feedback from the community and future iterations will be made.

    https://youtu.be/L30qJOqZUAg?t=50m01s

    Intrepid have always made it clear that they are always listening to the community and willing to adjust for whatever works best for the community :)

    The purpose of the weapon use ability is to offer players an alternative to auto attack. Using the weapon use ability will charge your ultimate skill :)
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    I'm against auto attack to. If you can't be bothered, why are you bothering...
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    I would eliminate so called "white attacks" all together from the game.

    It should all be about actively used abilities that are individually activated by player, so called "yellow attacks".
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    Azathoth said:
    I'm against auto attack to. If you can't be bothered, why are you bothering...
    100% agreed.

    What's even dumber is folks who are against spamming a single attack button, yet are for auto attack...as if they are different in any meaningful way.

    You see that attitude a lot from the Pantheon crowd who are yearning for another EQ1 experience, but are mis-remembering what actually made EQ1 great. Hint: it wasn't the slow boring combat. 
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