Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Non-Hostile Arenas
ArchivedUser
Guest
I think a non-hostile arena would be actually very fun.
Once you gain a metropolis, you can build an area that can be used by citizens to practice combat, learn new tactics, and just goof around. Other citizens can then come in and watch, and get a buff from doing so. Winning or losing won't affect the participants in any way, but the participants will get a buff as well, that's slightly different from the spectators.
Then, when players decide they want to participate, they can check whether they want it to be for fun, or profit. If it's for fun, it's just that: for fun.
Though if it's for profit...
Participants pay x Gold to play in the arena's.
Spectators pay x Gold (or silver) to watch the fight.
- The total of these two are known as the "fight stakes"
- Half of this total goes to the winning team, half goes to the metropolis.
Then, spectators can bet on who they think will be the winner. They can use either gold, OR certain level items to place bets. The items are automatically sent to a metropolis NPC vendor and placed for sale, and the bet is turned into Gold. (essentially the item was purchased from the player by the metropolis.) Then, when the match is over, the winnings are given to those who chose correctly, and a percentage is given to the metropolis.
This can enable players to:
A) practice fighting tactics, hone skills, and learn what works best against certain classes
enjoy PvP without the downside to losing
C) Earn money and titles/respect from this type of combat.
D) Watch other players fight, and learn new tactics.
E) Earn some extra money
This can enable a metropolis to:
A) earn money for upgrades
organize arena events to bolster player relations and economic growth
C) find out who the "champions" of the metropolis are.
This can also lead to metropolis vs. metropolis arena matches. This can be heavily advertised, and can earn players and metropolis's (metropoli?) a LOT of money. Also, this type of PvP loss/win wouldn't de-level or level the metropolis, just it's wallet.
What does everyone else think??
Once you gain a metropolis, you can build an area that can be used by citizens to practice combat, learn new tactics, and just goof around. Other citizens can then come in and watch, and get a buff from doing so. Winning or losing won't affect the participants in any way, but the participants will get a buff as well, that's slightly different from the spectators.
Then, when players decide they want to participate, they can check whether they want it to be for fun, or profit. If it's for fun, it's just that: for fun.
Though if it's for profit...
Participants pay x Gold to play in the arena's.
Spectators pay x Gold (or silver) to watch the fight.
- The total of these two are known as the "fight stakes"
- Half of this total goes to the winning team, half goes to the metropolis.
Then, spectators can bet on who they think will be the winner. They can use either gold, OR certain level items to place bets. The items are automatically sent to a metropolis NPC vendor and placed for sale, and the bet is turned into Gold. (essentially the item was purchased from the player by the metropolis.) Then, when the match is over, the winnings are given to those who chose correctly, and a percentage is given to the metropolis.
This can enable players to:
A) practice fighting tactics, hone skills, and learn what works best against certain classes
enjoy PvP without the downside to losing
C) Earn money and titles/respect from this type of combat.
D) Watch other players fight, and learn new tactics.
E) Earn some extra money
This can enable a metropolis to:
A) earn money for upgrades
organize arena events to bolster player relations and economic growth
C) find out who the "champions" of the metropolis are.
This can also lead to metropolis vs. metropolis arena matches. This can be heavily advertised, and can earn players and metropolis's (metropoli?) a LOT of money. Also, this type of PvP loss/win wouldn't de-level or level the metropolis, just it's wallet.
What does everyone else think??
0
Comments
The vision i have is a gladiator arena. Where citizens can come and actually sit in the stands and watch in-real time. If there was some sort of reward system in place, players would be using it often, and the price of admis/fighting would bolster the metropolis's pockets. Also, you could do some sort of citizen-only championship, to see who's part of the 'champion team' for the metropolis. Then, two metropolis could have an arena match against each other, with the winner getting all of the money for admis/fighting.
I dunno, I think being part of an 'elite gladiator team' representing a metro would be cool. I understand there are some flaws in the design, but I think the concept is kinda cool. I can't think of a game where you can spectate PvP, without participating.
And if spectating gives you a good enough buff as a reward (something like... "Air of combat" 'you're inspired by the feats of prowess you've witnessed in the great gladiator gauntlet' - for the next 6 hours, you gain +1% running speed boost, your total health and mana is increased by 1%, and your in-combat regeneration is increased by 1%.) Something small yet long-lasting, that can be stacked on after you've added other buffs. That way, not only is it worth the small amount of gold to watch a match every once in a while, but anyone trying to go into PvP, or dungeons, would want to watch a match before starting, since it will last the duration of the instance/battle.
If you watch a championship, the buff is increased to 5% for 10 hours.)
Winning participants could gain something a little more substantial, and the losers could get de-buffed.
Again, I could see some issues with this, but they could be worked with. It's more the concept I'm trying to convey, not the mechanics of avoiding exploits.
I can see them making it a daily thing, or weekly. What happens if the person just doesn't log on? If you grab the leader rank, and then just stop logging into that toon? How long before the role is up for grabs? I think that deadline would be the same for line, a required regular trial by combat. To stay the leader for a long time, you'd have to hone and keep your skills at peak. Never a slip-up.
I'm mainly trying to think of "fun" ways that a metro can generate income. Taxes are exciting and all, but I think setting up events, fairs, festivals or games would be great.
Anyone up for some jousting????
This is just my opinion but if they add too many of those side events then the game will slowly loose its focus.
https://forums.improbable.io/t/the-prices/1836
http://www.pcgamer.com/unreal-engine-4-is-now-free/