Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
A better battleground system like other games have.
I asked this question for the last steam but it never got selected. So throwing it out for the community to discuss. My question for the stream was:
Will AOC ever introduce a battleground similar and even better then GW2 WvW game mode.
I would image we can have server vs server fights. This would add to the scope IS has in mind already.
Tell us what you think.
Will AOC ever introduce a battleground similar and even better then GW2 WvW game mode.
I would image we can have server vs server fights. This would add to the scope IS has in mind already.
Tell us what you think.
0
Comments
I think, if you're lucky, cross-server characters might be able to battle in instanced Arena's. That's speculation. As for anything outside of that being cross-server, I agree with others here and believe it will be perma-separate.
I think AoC has to be careful not to pull a WildStar - spreading the dev resources super thin trying to check a box on every MMO feature imaginable - and even if it achieves that, it spreads the players who are interested in any one activity very thin as well.
I think they should focus and throw some stuff out he window until well after post-launch (the monster tokens system for example()
Sieges will be the order of the day.
If they are going to make it like Eve Online your going to be in for a huge shock. So I dont think you can compare to what was said about other games.
If they have the siege content in an instance then the pvp is away from the pve area so to speak but after the battle the pve environment will have an impact on it.
As for siege and being instanced. I have said it in a few threads that it is a concern as really they are just putting in random answers and so nothing is really coherent.
@Tomoyuki 's post didn't indicate if there was any preference to PVE or PVP at all, and only pointing out that Intrepid's design philosophy is to pit players against other players within their own server where they compete for limited space and resources. That's where the EVE reference is put in where it's one big server for all players in the same community to compete among each other.
http://www.aocwiki.net/PvP#Sieges
Siege mechanics have been explained in coherent detail where there is no instance at all, and everything happens in-world. Having played Eve for 12 years and participated in many of its major conflicts, the planned mechanics of having timers and such is more or less similar to what EVE offers with POS and Citadel mechanics.
Once again, going back to Intrepid's stated desire to promote competition among players in the same server, Server vs Server (or in GW2 terms, WvW) is unnecessary at best.
It's plain to see that you've not done your homework on Intrepid's clearly stated design goals, and all of your points are the product of an active but very inept imagination. Please go back and do your reading before continuing to make a mockery of yourself.
Furthermore your gone off topic, please post pertaining to the subject of the topic.
Also, I didn't write the wiki - the authors have made reference to primary sources and it's as close to the facts as anyone can get. You're entitled to your opinions, but the facts are immutable to your bleating assertions.
To reiterate, asking for an instanced battleground mode is bunk. It takes away from the core concept of meaningful conflict among players, and having an instanced battlegrounds where the results are entirely divorced from the rest of the game world is hardly contributing to meaningful conflict.
There already are arenas and such planned for the open world itself, and that will satisfy the itch for organized and tournament play. A brief lookup of your guild history only shows Guild Wars 2, and PVP in that game cannot be more casual. If you want a primer on how meaningful PVP plays out, go play EVE since BDO and Archeage are more or less dead. You can seek out ANZA if you can't find anyone to join up with.
I do want arenas, they serve as a good small scale quick practice tool and bragging rights.
I do want to see some meaningful battlegrounds that fit into the world. Might even have an actual impact on the surroundings.
With that, I mean I Do not need another capture the flag/hold points run of the mill check that box thing, but something like huttball from SW:ToR. It was an amazing and fun addition you can pass your time with.
So if they can come up with a good battleground please have them do it and sure as hell instance it.
@Davlos The instanced battleground is something I brought up as I did expect Eve style pvp siege mechanics. The issue is that the developers have discussed that they might gate the amount of players participating in a zone over the fears of some people, on zerging, which led me to believe it is going to be kind of instanced if they are going to put in artificial limitations. My criticisms of the game is mainly the artificial barriers that might be erected to force players to play a certain way.