Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Talismans & Other Mysticism(s)
Magic is very broad. I'm interested on what other elements of Mysticism the Community think would be a great fit to enhance this MMO
- I'm thinking of basically everything fathomably conceievable
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... But it sounds Broken AF too
Needs Nerf >~>
Multi-player ritual magic or spells or even combat combos that are obviously more complex but produce some really cool result (Anyone remember the combo system in LOTRO or the way GW2 allowed different classes to play off each others effects?)
Old School D&D items and weapons that were powerful, intelligent, and had their own agenda. Yeah this is a powerful sword but if I don't do X at least once a day then it sulks and isn't as good until I do.....
Instead of a spell in a book you can have eagle wings tattooed to your back, instead of casting fly you activate your tattoo.
If they do implement enhancements, like fire crystals to buff fire spells, being able to implant them under the skin (until they burn out) would be super cool.