New Gameplay and Impressions from IGN
I thought this would be posted already but can't find it anywhere on the forums.
Anyway, IGN posted a hands-on impressions article as well as 15 minutes of new gameplay.
http://www.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall
https://www.youtube.com/watch?v=SdKW8EtLn_E
It looks good for a Pre-Alpha, though I'd like combat to be more active and dynamic as well as enemy AI for NPCs. What do you think?
Anyway, IGN posted a hands-on impressions article as well as 15 minutes of new gameplay.
http://www.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall
https://www.youtube.com/watch?v=SdKW8EtLn_E
It looks good for a Pre-Alpha, though I'd like combat to be more active and dynamic as well as enemy AI for NPCs. What do you think?
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Comments
The "Metropolis Infiltration Gameplay" video shows a character casting invis, walking through an open gate, then walking around aimlessly in the city. So...yeah.
I wouldn't expect to see super in depth combat in a media demo, and honestly, I don't think the point of AoC is to create some new and exciting MMO combat mechanic. The real meat of AoC is the node progression/siege mechanic as it relates to open world PvP, and that's going to be hard to show (maybe impossible) in a 15 minute game play video.
At least the scroll/clicky/combo bar is gone. Good thing the players decided to voice their opinions about that, eh? If the resident know-it-all had his way we would have just remained silent and continued to click away like a 1990s golf video game.
It sounds like they haven't given up on the combo bar yet. I'm still against it and think that they could get a better result if they incorporate this challenge into the ability's mechanics but guess we will see where it goes.
I hope they come up with a good alternative for that
http://massivelyop.com/2018/01/19/ashes-of-creation-team-answers-tons-of-fan-questions-gives-a-preview-of-the-underrealm/
January 18 Livestream at 22:48
Basically they chose to widen the active point and hide the bar for alpha 0. It may not appear in the game as a bar but ATM the mechanic is intended to stay in game.