Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
New Gameplay and Impressions from IGN
I thought this would be posted already but can't find it anywhere on the forums.
Anyway, IGN posted a hands-on impressions article as well as 15 minutes of new gameplay.
http://www.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall
https://www.youtube.com/watch?v=SdKW8EtLn_E
It looks good for a Pre-Alpha, though I'd like combat to be more active and dynamic as well as enemy AI for NPCs. What do you think?
Anyway, IGN posted a hands-on impressions article as well as 15 minutes of new gameplay.
http://www.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall
https://www.youtube.com/watch?v=SdKW8EtLn_E
It looks good for a Pre-Alpha, though I'd like combat to be more active and dynamic as well as enemy AI for NPCs. What do you think?
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Comments
The "Metropolis Infiltration Gameplay" video shows a character casting invis, walking through an open gate, then walking around aimlessly in the city. So...yeah.
I wouldn't expect to see super in depth combat in a media demo, and honestly, I don't think the point of AoC is to create some new and exciting MMO combat mechanic. The real meat of AoC is the node progression/siege mechanic as it relates to open world PvP, and that's going to be hard to show (maybe impossible) in a 15 minute game play video.
At least the scroll/clicky/combo bar is gone. Good thing the players decided to voice their opinions about that, eh? If the resident know-it-all had his way we would have just remained silent and continued to click away like a 1990s golf video game.
It sounds like they haven't given up on the combo bar yet. I'm still against it and think that they could get a better result if they incorporate this challenge into the ability's mechanics but guess we will see where it goes.
I hope they come up with a good alternative for that
http://massivelyop.com/2018/01/19/ashes-of-creation-team-answers-tons-of-fan-questions-gives-a-preview-of-the-underrealm/
January 18 Livestream at 22:48
Basically they chose to widen the active point and hide the bar for alpha 0. It may not appear in the game as a bar but ATM the mechanic is intended to stay in game.