Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
New Gameplay and Impressions from IGN
I thought this would be posted already but can't find it anywhere on the forums.
Anyway, IGN posted a hands-on impressions article as well as 15 minutes of new gameplay.
http://www.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall
https://www.youtube.com/watch?v=SdKW8EtLn_E
It looks good for a Pre-Alpha, though I'd like combat to be more active and dynamic as well as enemy AI for NPCs. What do you think?
Anyway, IGN posted a hands-on impressions article as well as 15 minutes of new gameplay.
http://www.ign.com/articles/2018/01/30/ashes-of-creation-hands-on-a-dynamic-world-that-allows-cities-to-rise-and-fall
https://www.youtube.com/watch?v=SdKW8EtLn_E
It looks good for a Pre-Alpha, though I'd like combat to be more active and dynamic as well as enemy AI for NPCs. What do you think?
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Comments
The "Metropolis Infiltration Gameplay" video shows a character casting invis, walking through an open gate, then walking around aimlessly in the city. So...yeah.
I wouldn't expect to see super in depth combat in a media demo, and honestly, I don't think the point of AoC is to create some new and exciting MMO combat mechanic. The real meat of AoC is the node progression/siege mechanic as it relates to open world PvP, and that's going to be hard to show (maybe impossible) in a 15 minute game play video.
At least the scroll/clicky/combo bar is gone. Good thing the players decided to voice their opinions about that, eh? If the resident know-it-all had his way we would have just remained silent and continued to click away like a 1990s golf video game.
It sounds like they haven't given up on the combo bar yet. I'm still against it and think that they could get a better result if they incorporate this challenge into the ability's mechanics but guess we will see where it goes.
I hope they come up with a good alternative for that
http://massivelyop.com/2018/01/19/ashes-of-creation-team-answers-tons-of-fan-questions-gives-a-preview-of-the-underrealm/
January 18 Livestream at 22:48
Basically they chose to widen the active point and hide the bar for alpha 0. It may not appear in the game as a bar but ATM the mechanic is intended to stay in game.