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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Is the ingame crafting limited by a kind of labor points?
Hey community,
are there already any information about, if the ingame crafting is limited by points? For working people like me, its a problem when other player can progress without a limit, making gold or craft without any limit. Some games limit crafting and other stuff with implementing a labor point system. Somebody know about this?
are there already any information about, if the ingame crafting is limited by points? For working people like me, its a problem when other player can progress without a limit, making gold or craft without any limit. Some games limit crafting and other stuff with implementing a labor point system. Somebody know about this?
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Comments
Not as far as we know. There will be a talent tree for proficiency points to specialise in a particular area e.g. taming and these points will be limited like with a skill tree.
I don't have much time my self and I don't grumble if some one who puts more time into a specific part of the game beats me too it.
Same here. Let the people work if they want to work.
Why does everyone think we all should be on the same level? If you spend time playing a game you should be good at that game, an artist who spends 10 hours a day drawing should and most likely will be better then someone putting in 2 hours a day.
A person who plays a game for 10 hours a day probably doesn't have the same perks IRL as someone who only plays 2 hours. When I had that kind of time to play games I didn't have a social life, a car, was making 8.75/hr and lived with my dad.
What I have always wanted to see was an active crafting system so that your skill in a mini-game of some sort would have an effect on the outcome of the craft. The way I see it this would do two things. It would allow the creation of more premium items based on the skill of the craftsman. It would also remove the ability for people to just sit and click the craft button while watching youtube on another screen so that the crafting process is actually engaging.
Although, with no labor points that means the 2-4 hours a week you do get to craft will be unabated and not circumvented by p2w mechanics.
Besides, if you are worried about the progress of those that play more in an open PvP world, I would be more worried about the difference in gear and level. But that's always a thing and should be.
Without that, everybody can just buy and craft easy every proffesion to max lvl. Labor points mean to me, that I have to use them strategical and also to decide for what proffession invest my labor points.
If they dosen't limit the crafting progression, it will be like 95% other mmorpg's. Even, if they limit crafting supplys just mean that big guilds control the crafting materials etc. can be bad for player which like to play in smaller groups or alone. Also, progress of proffesions is in this case only depending on gathering/grinding resources. boring.