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Quests and what it truly should be like.
I started and poll about should we have help lines while being a quest, and I see the pros and cons of the argument from both sides.
So............
After thinking on this topic a little more, I figured this might be one way it can be handled in AoC.
1. Questing by rumor - This is the type of quests, you will really need to investigate, and it's started by word of mouth by the bar keeps. Be it the NPC Inns or player controlled Inns, these types of quests may or may not be true. Only way to find out, is to do it.
2. Questing by board postings - Mainly these will be jobs that need to be done, be it from a NPC or another player. These posting are for work only, and can turn into a grind.
3. Questing by map - This is simply looking for lost treasure, so know how to read your map, and figure out the clues.
4. Questing as the helping hand - This is the basic help the NPC type quests, you do the odd jobs, and at the end of the day you might help to change the world around you.
5. Questing as a hired hand - This would fall under the caravan rules, and helping to get them from point A to B. But what else in the world of AoC will need you as a hired sword?
Now we might have other ways to quest, but I feel these with be the core of what we might see. Will we see aid lines to find your way? IMO maybe for the simple ones, but for others like the maps and rumor, your on your own to figure out. Yes, we have been spoiled by getting auto navigate to the next quest giver, but maybe we need to get away from this, and just play the game as it's meant to be played. Meaning, just spend the time to figure out what needs to get done. If you don't like it, then just do escorting quests and things that don't require a ton of thinking, nothing wrong with these. Sure a lot of us don't have the time to invest in long drawn out questing, but when we do have time, it would be fun to try.
What do you guys think?
Comments
It would be easy to program this kind of quest,
you could have it trigger the goal once the player arrives in the target region with investigation either turning up nothing or something else entirely different from the quest giver's narrative. Returning to the quest giver and reporting your findings would complete the quest.
This type of quest would give you a sense that the world around you is lived in and break up the monotony of questing if executed properly*.
*Along with other unconventional quest ideas