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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Open World Housing/Hives
Before I start, I'd like to just say I've only watched the Q/A video and read a bit through some of the posts on the forums. If anything I say is completely wrong, please correct me. Thanks in advance
So, from what I've heard, players will be able to build/create housing areas out in the world similar to some other games. I'm curious as to how others feel about this? ArcheAge did this, and as most, if not all of us know, this model led to the mass buying of land in the early-game and the selling of that land later for extremely inflated prices. Does anyone believe this will be a problem, and if there are any answers about how the creators are planning to combat this I'd be curious as to how they plan to do that. I've seen a few other posts about housing, but I'm more curious about the next point than this one.
Next, with players being able to have their own land, does anyone think that there is going to be a large focus on creating "hives" where many players build housing on top of each other as a team and use an area as their home. I'm not sure this would be a problem, as it may lead to some interesting interactions between groups. I'm curious as to how players think this will go, if it is a part of the game.
Once again, if I'm completely wrong please correct me, and I know I've asked a lot of questions as well as sharing some of my opinions but I'm curious as to what others think about this.
So, from what I've heard, players will be able to build/create housing areas out in the world similar to some other games. I'm curious as to how others feel about this? ArcheAge did this, and as most, if not all of us know, this model led to the mass buying of land in the early-game and the selling of that land later for extremely inflated prices. Does anyone believe this will be a problem, and if there are any answers about how the creators are planning to combat this I'd be curious as to how they plan to do that. I've seen a few other posts about housing, but I'm more curious about the next point than this one.
Next, with players being able to have their own land, does anyone think that there is going to be a large focus on creating "hives" where many players build housing on top of each other as a team and use an area as their home. I'm not sure this would be a problem, as it may lead to some interesting interactions between groups. I'm curious as to how players think this will go, if it is a part of the game.
Once again, if I'm completely wrong please correct me, and I know I've asked a lot of questions as well as sharing some of my opinions but I'm curious as to what others think about this.
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Comments
depending on how much open world land is avaible for housing it may become a issue for everyone to own that type of property, and if thats the case im sure we will see the buy cheap sell high methodology seen in AA, however there is a few types of lands available
<a href="https://www.ashesofcreation.com/forums/topic/tldw-ashes-of-creation-qa/#post-2957" target="_blank">info found here</a>
<em>What are players able to build in the world?
For housing, there will be three primary focuses in that regard. First and foremost, housing that’s buildable by the players themselves, static housing within nodes, and instanced housing.
Housing build by the player
It will be possible to lay down your claim to a piece of land out in the world. On that land, you have space to build a home, grow a farm, build all kinds of different workstations and so much more.
Static housing within a node
There will be a finite number of houses per node. You can build a house in the early stages of the development of a node and reap benefits from it if that nodes progresses later into development. Houses will grow along with the node.
Instanced housing
Basically housing for politics within a node. Houses for government and other political housing. </em>
so i think that because there is so many types of housing everyone will be able to have their own home is some form, maybe there will be a limit on how many open world houses you can own witch would limit the re-sellers, imo though thats apart of the game.
as for the hives, yes i think that guilds/groups will band together to build a housing community together, i think this is a great idea to help secure the area from pkers etc and should prove interesting when rival guilds decide to go to war :)