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Arena PvP, equalized gear ?

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Comments

  • ArchivedUserArchivedUser Guest
    edited March 2018
    IS could just add an option, and make players able to join either "regular" arena match or "equalized" arena match.

    Both arena systems could give different rewards "regular tokens vs equalized tokens" so you would still need to do both arena systems if you wanted rewards from both areas (some small cosmetics, titles or whatever IS chooses to add).

    Btw. some rewards from arenas (ie. titles) could be temporary, you could spend X tokens to RENT a title for a week. That way players could not just do arena for a while get all rewards and then quit. One would need to be continually active to upkeep his title.
  • Gothix said:

    Btw. some rewards from arenas (ie. titles) could be temporary, you could spend X tokens to RENT a title for a week. That way players could not just do arena for a while get all rewards and then quit. One would need to be continually active to upkeep his title.
    This is a really good idea.

    Anything gained from PvP arenas as a reward should be temporary, and last only as long as a "season" lasts in the arena (assuming they have them).

    That way, arenas don't fade into irrelevance as soon as everyone has the title they want.
  • Its much more easier than all of this guys, I will say it again. There are games with both equalized gear arena and normal ones. That is the proper answer, everyone is happy.
    Also, I would like a ranking with win/lose statistics and stuff like that.
  • Personally I hope Arena Deathmatch will not be featured in a big way, I find objective based PvP way more interesting.

    For the equalization, I think something like GW2's constructed PvP with gear having different stats that you can match the way you want and make your own build. Throw in some interesting enchants or other effects that you can use/proc on the gear you choose from. Keep away from the current WoW system of preset templates for every class with no way to change anything, it provides a lot of control to the developers to fine tune and balance but takes away so much from seeing unique builds and personal character customization of how you want to play.

    Titles, mounts, cool looking gear. All good things to have as rewards for instanced PvP.
  • no i dont think so
  • Gear needs to be equalized in arenas/serious pvp scenarios. Otherwise 90% of people will be turned away from it because of the gear advantage.

    Also, there needs to be some kind of stat editing to balance out 1v1s. The reason for this is that some build "combinations" are virtually unbeatable for others.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Gear needs to be equalized in arenas/serious pvp scenarios. Otherwise 90% of people will be turned away from it because of the gear advantage.

    Also, there needs to be some kind of stat editing to balance out 1v1s. The reason for this is that some build "combinations" are virtually unbeatable for others.

    What about progression for pvp players then¿ I think the game needs both systems, like it was done in Archeage. An equalized gear arena for those who cant play a lot or do not like raiding and those kind of things and another for people who want to test their gear.

    But as a PVP player I must admit that I like fighting 2 people at the same time due to crafting or getting the perfect items that took me lots of days. 

    Maybe they could equalize the gear but only a bit, like impossible to 1shot people but possible to fight 2 people if you invested a lot in your items. 
  • Even totally equal arena matches sounds temptating those can be kind of problematic. People wants progress to matter and not like your weeks or even months work to get better gear does not matter anything. I dont say gear should matter a lot, but imo it should matter something. Maybe give more ability variations, wider combo possibilities and slightly better stats. 

    Of course there can be different kind of leagues. Hard caps (equals item level), soft caps (decreases item level difference) and no limited. 
  • I think that world PvP should be unrestricted and structured PvP should be equalized (not diluted to the extent that games like Guild Wars 2 are, but gear level and quality should be on even grounds).

    Balance in world PvP should be done with game mechanics and hopefully without massive gear disparity between casual and hardcore players.  Obviously there should be some, you want to reward people for putting in more time, but it should not be as glaring as many games are.  An amazing player in casual gear should be able to beat an average player in hardcore gear, that is my take.  There needs to be a balance somewhere between the gear ceiling and the skill ceiling.
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