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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Flying Mounts
Back for another post just trying to bring the AoC peeps together to have something to read and talk about something while we wait almost 2 years lol *cry's*.
So flying mounts I think they are a bad idea to ever have in a game,it takes away from the game of enjoying going threw zones and also being like *shit I pulled more*. Also flying mounts make pvp less fun and feel like a crutch b/c like Wow sorry to compare it to that but they took flying away and everyone was pissed b/c now they had to walk/ground mount everywhere not enjoying the surroundings of the game.
What are your guys thoughts on this again for me it should be left out of the game unless there are things like fly from X zone to Y zone and that's it as a means of fast travel i guess you can call it.
So flying mounts I think they are a bad idea to ever have in a game,it takes away from the game of enjoying going threw zones and also being like *shit I pulled more*. Also flying mounts make pvp less fun and feel like a crutch b/c like Wow sorry to compare it to that but they took flying away and everyone was pissed b/c now they had to walk/ground mount everywhere not enjoying the surroundings of the game.
What are your guys thoughts on this again for me it should be left out of the game unless there are things like fly from X zone to Y zone and that's it as a means of fast travel i guess you can call it.
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Comments
1. Mayors of metropoli and Kings/Queens of castles will be able to get a flying dragon and will only be able to use it while they are mayor/king/queen. If they lose that rank/status, they lose the mount.
2. A dragon drops an egg (an extremely rare drop by the way) that can hatch into a flying dragon. This mount is temporary meaning that after awhile it will disappear and the owner will no longer have a flying mount.
Other than those two options there will not be any flying mounts in the game. There will be mounts that have wings, but the wings will only only you to "hover" a small (we don't know the exact distance but probably a few feet) distance off the ground and possible glide (like if you jumped off a cliff). But, again, no actual flying like you see in WOW will exist other than the two exceptions above.
Fast travel will only happen in Scientific nodes who have invested in it. And you will only be able to fast travel to places within the node's zone of influence. We don't know what kind of fast travel it will be ( like a teleport, zeppelin, carriage), but that is the only planned fast travel in game other than just owning your own mount.
Once someone is no longer the mayor, or the guild leader loses control of that castle they no longer have access to that dragon. (confirmed)
If you do the math for the server population that they have stated to be around 10k concurrent players. 5 metros/5 castles is 10 dragons. That is 0.01 % of a server population with access to flying mounts. (barring timed egg drops which will NOT be common).
With that being said, having only a selected players being able to mount dragons out of such a big community, makes me rather not have them at all.
I used to really love flying across the open-world in other games, it really adds a unique way to feel the world around you
I don't see the leaders having flying mounts as a huge advantage, more of a necessity for travel.
Is this a photo of a potential flying mount, or a tool to used to sweep this thread away? You decided.
On another note I don't think this has been discussed but what about gilders too? Personally I think gliding add another layer to gameplay and you're able to appreciate another level of the game's visuals (something I'm sure AoC is going for).
Probably most people that complain are like "I will never obtain a drake, so no one can have it."
It's gonna be so rare that it's epic to see a drake fly in the sky, besides that they are killable to.
With that being said, I would like to see a system where you can knock players off any flying mounts implemented by either hitting it with a siege weapon or doing damage past a certain threshold.
A lot of the time content is based on giving players choices on which way to tackle it and which consequences they want to face; but the ability to simply bypass it all together takes that choice of consequence away. You simply bypass the consequence.
I wish I could frame that better, but I am failing epically lol.
Thats more cohesive