Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Loot Mechanics Generous loot for common items.
ArchivedUser
Guest
Would like to see gear on humanoinds dropped by humanoids. Lets say orc has a nice looking shield but it does not dropp and it is not even available in game. So if you see the gear on a humanoind then there should be a chance that they might drop one item from the set of gear that they are wearing.
Would also like to see generous loots from animals. For example if I need to get16 tiger steaks to make some recipe but after killing all the tigers in that area got only 3 or 4 steaks and have to wait for respawn. I mean we are just talking about tiger steaks.
Same thing happened when farming eggs from birds.
I think every time you kill an animal you get some useful item. Makes killing them more worthwhile. Useful items cooking material, crafting material, furs, feathers, blood and so on.
Think it would make killing mobs more meaningful especially after you stop getting experience.
I mean some items are going to be very rare drops but most mobs should drop somethign useful.
Would also like to see generous loots from animals. For example if I need to get16 tiger steaks to make some recipe but after killing all the tigers in that area got only 3 or 4 steaks and have to wait for respawn. I mean we are just talking about tiger steaks.
Same thing happened when farming eggs from birds.
I think every time you kill an animal you get some useful item. Makes killing them more worthwhile. Useful items cooking material, crafting material, furs, feathers, blood and so on.
Think it would make killing mobs more meaningful especially after you stop getting experience.
I mean some items are going to be very rare drops but most mobs should drop somethign useful.
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