Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
When the entire reason the game has a released alpha, footage and is in open development with the community is to receive feedback, talk about it, and make the game better.
Thats supposed to happen through the entirety of the games development cycle, and even when the game is launched. You’re supposed to provide feedback the entire time, until they’ve addressed that feedback specifically or luckily implemented it, or at least bring it to the table.
All feedback isn’t good feedback, at any point in the game. None of that “well, your feedback doesn’t matter because it’s alpha and things are going to change”.
Thats the whole point
As I say in other related posts, my concerns are officially reserved until december 31 2018. This development cycle has just begun. So let it be known Internets Dec 31 2018 is Mozsta69 maybe gets concerned day (depending on lots of things)
Obviously we haven't even seen all the archetypes in action so this is terribly premature I'm just anxious to see the solution .
- One idea of Manipulative-magic comes form the image above. Its from Disney's Hercules " The Three Witches of Fate ". That " Golden String " represents someone's life. If its Cut then that person's life ends in that instant.
I know its an MMO and this would be nerfed to he!! ( or not even included at all ), but it fascinating to think about.For the next idea ... bare with me ...
imagine if this ( read the small text )
(EDIT: It (could) be a Debuff, being that'll have to be triggered once the "Victim" using an ability ; all abilities triggering damage to the Victim except the Default Attack & Block ability perhaps ?)
I want to feel powerful while playing an MMORPG, both in PvP and PvE and this starts with the animation and ends with balancing of classes and gear. It all accumulates. I enjoyed playing TESO immensely and still do, but as soon as AOC is online, I'll leave and won't even glance back. The combat never felt that powerful, especially in melee situations - if I can swing a sword or dagger like that, as a slip of a girl, in my humble opinion, something with the character animations is plain wrong. I love realism as much as the next person, but while playing in an evironment with magic and elves, I want some eye-pleasing combat.
And I do love the combat that includes the use of crosshairs and feels dynamic. Tab-targetting feels nowadays, for me personally, plain wrong - one of the reasons I fell in love with AOC - here you can choose. (correct me if I'm wrong)
We have come quite some way since then and yet it feels still relevant to look at. I certainly hope that they achieve, some, kind of balance between eye bursters an functional minimalistic spells.
Oops wait I think I did it wrong.
Me in another world: