Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Bartle’s Taxonomy
ArchivedUser
Guest
I just wanted to know the different incentives and protections, and specific gameplay mechanics to help target the four main types of player groups. As well as which group the developers are trying to cater to the most.
asking for specific mechanics the game utilized or will utilize or ideas from others to help improve the kind of gameplay for those players.
for those who don’t know, bartles taxonomy states there are four types of players. Killers, who enjoy PvP and causing other players pain, Explorers who enjoy roaming the world, finding things others who haven’t, unlocking mysteries and puzzles. Social players who enjoy company with others, guilds, events, speaking with players, and achievers who enjoy big flashy rewards, completing everything to 100%, unlocking everything exc.
Most time in development, developers will spend a lot of time balancing these to get just the right blend they envision the game to have. Create incentive for killers, but too much and explorers and socializers will leave the game, exc.
asking for specific mechanics the game utilized or will utilize or ideas from others to help improve the kind of gameplay for those players.
for those who don’t know, bartles taxonomy states there are four types of players. Killers, who enjoy PvP and causing other players pain, Explorers who enjoy roaming the world, finding things others who haven’t, unlocking mysteries and puzzles. Social players who enjoy company with others, guilds, events, speaking with players, and achievers who enjoy big flashy rewards, completing everything to 100%, unlocking everything exc.
Most time in development, developers will spend a lot of time balancing these to get just the right blend they envision the game to have. Create incentive for killers, but too much and explorers and socializers will leave the game, exc.
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Comments
http://www.aocwiki.net/Main_Page
And look up different things to your hearts content. There is something for all four player types.