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Will AoC use a virtual ecology?
What that means is this in a nut shell. You have small animals like rabbits and deer eat the grass and plants, then you have the predator types like a wolf or bear eat the smaller animals. Then you have we the players hunt the bigger animals to get what we need.
This was used before in other games like UO, (see the Link)
https://www.youtube.com/watch?v=KFNxJVTJleE
It didn't workout to well in the older game. why? because the players didn't follow the rule of law of a virtual ecology, and they killed everything in site. There by unbalancing the system, that is turn give the DEV team fits trying to fit the system to keep up.
I am not sure if this type of system can work, I see what past games tried to do, but really can it work with a game like AoC? One of the past issues was you gained small amounts of fur, hides and food off the smaller animals too, even though the larger ones gave you more, but people still hunted the smaller animals. This in turn made it an issue, and it didn't work in the past games.
So, do we really need/ want a Virtual Ecology in AoC?
Lets talk about it.
Comments
The players were being practical when they engaged in genocide.
They could have a "fake" system in place that auto-regulates at the end each winter. That would help keep everything in balance every 4 weeks, but players will likely off set the balance well before then. So maybe at the beginning of each season the server could do an auto-eval of the circle of life and set everything to a base level based on the season.
I don't think having a realistic ecology is meaningful, I find it hard to believe that even the most devout explorers, hunters, observers would be able to tell the difference between a well mapped ecology and a well mapped spawn table.
I just have one request. No killer bunnies!
To the OP's other point I do like the idea of any system that makes a world feel more alive and dynamic. A working ecology would be pretty cool as long as there as safeguards to ensure it can't be tampered with/affect the economy beyond a certain point.