Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
will we find our power in versatility?
In many game I played it was more about who deal the more dmg? Who will be the tank? Who will heal or buff? So my question is: Will you have to think in and before the fight? Is the better player will be the one with the best reflex or the best preparation and knowledge?
Will you need a silver weapon to hunt down a werewolf? Or maybe change your sword for a mace to deal more dmg to an ennemy with a scale/plate defense? Will you need a fire weapon or a fire ball in order to deal more dmg to a ice elemental or your enchanted ice blade will deal the same of your steel and fire one?
Is the paladin/priest will be able to deal dmg to undead by healing him (positive energy)? Or the necromancer will be able to heal his undeads warriors by using dark orb (negative energy) on them?
Is the bard will have some unique abilities for non-combat situation and the rogue able to sneak around and steal stuff ?
Well, my wish is that we will need versatility in weapon, skill and magic as much as we need a dps, a tank and a healer
Will you need a silver weapon to hunt down a werewolf? Or maybe change your sword for a mace to deal more dmg to an ennemy with a scale/plate defense? Will you need a fire weapon or a fire ball in order to deal more dmg to a ice elemental or your enchanted ice blade will deal the same of your steel and fire one?
Is the paladin/priest will be able to deal dmg to undead by healing him (positive energy)? Or the necromancer will be able to heal his undeads warriors by using dark orb (negative energy) on them?
Is the bard will have some unique abilities for non-combat situation and the rogue able to sneak around and steal stuff ?
Well, my wish is that we will need versatility in weapon, skill and magic as much as we need a dps, a tank and a healer
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