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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Player Enforced Laws
ArchivedUser
Guest
How about a system wherein Node Leadership can create laws and have them enforced by designated players within the region of the Node.
Example: "Everyone must cover their head when outside during daylight hours", then anyone who violates the rule (and encounters an enforcer that gave a damn) would face the mechanism* whereby the enforcer could punish the behavior.
Additionally any punitive actions against players would be posted on a public bulletin along with their supposed "crime".
*haven't got that part figured out
Example: "Everyone must cover their head when outside during daylight hours", then anyone who violates the rule (and encounters an enforcer that gave a damn) would face the mechanism* whereby the enforcer could punish the behavior.
Additionally any punitive actions against players would be posted on a public bulletin along with their supposed "crime".
*haven't got that part figured out
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Comments
Besides in all PvP community interest.
I think Mayors, and the community based on node government type, should be able to make laws. I think it would be best if there was a list of laws you could choose to activate or not activate though.
Letting players make laws will undoubtedly end with someone making a law saying you have to wear a hat during the day. So when travelers and traders who are unaware of such archaic laws arrive in the node they are, I assume, unintentionally affected. I said I assume because I don't think players would make laws intentionally designed to negatively affect non-citizens. I could be wrong.
Nodes, even if you declare citizenship, are not inherently warring factions like in WoW. So why players would want to be able to start conflict with any visitors is beyond me. Citizens of a node, military, religious, or other should be encouraging visitors to help level their node and generate revenue.
They will likely take the form of "do not build near the mine", or "do not level any node within 20 miles of our metropolis past village".
The laws will be enforced with wipes and/or PKs...just like every single persistent PvP game.
The law could make being in that Node a more distinct experience than without, and if a Node's leadership chose to impose a law as archaic (and funny) as having people wear hats outside during daylight hours it would still flavor the server's story in that region (even if it sabotaged its own infrastructure).
*therefore enforcement of said law may not be absolute
I understand the uniqueness aspect that could develop, but in Nodes where rulers could potentially pass laws without a majority vote some really odd laws could be created. Having to read and agree to a wall of possible "odd" laws every time you entered a node would be weird, but is a good solution to one of my original concerns.
I am aware of the types of players that can be found on the internet. The thought of some of them being able to make a rule that they think is "funny" in the node I have citizenship/freehold in doesn't set right with me.
However, I could always move like anyone else that would find strange laws non nonsensical.
If IS put a list of what they thought were humorous laws associated with specific node types in with a regular list of law-options, I would be happiest.
Presets for laws is an interesting idea and it would curb ridiculous behaivior from Node leadership; but, it removes an easy outlet for creativity from the players.
As for the players being enforcers you could make a designated social hierarchy (like from the Kickstarter stretch goal) where when a position from a set amount of positions becomes available you would perform a quest chain to join and perform certain tasks/reach certain milestones to recieve a promotion (when it becomes available). Additionally when these individuals enter the Node they wear the colors of their organization (to be decided by the highest ranking member), and you could implement the option of resisting the enforcer's punitive measures.
Thus could expecially be a problem if the player made law changes pvp flag states
Thus it is my observation that is would not be beneficial to the health and fun factor of the game
People that dislike this law, would be free to go chose another node for their home.
But I guess as PvE player, one does not care about PvP plyers right? Shouldn't allow them even one zone (with safety fully off) to have fun i guess. Screw PvP players. Green protection is needed everywhere.
I left how they might be able to enforce the law out so that we could theorize how to implement the mechanism in such a way that it doesn't overtly punish the player nor encourage the enforcers to pursue arrests. We could use this as an opportunity to exercise our critical thinking about systems contingent on a single mechanism.
How far would the punishments be able to go? To far and it makes an easy grief system, not far enough and it becomes a worthless system. This can become vary difficult in a game where everything has some sort of effect.
I understand how cool it would be to have the ability to make any law you can think of, but in practicality for a mmo that much freedom can cause a lot of problems and would take a lot of work to build and ballance.
A better solution would be having premade laws that node leaders could choose to enact or disable. This would take much less work and would be much easier to prevent misuse.
However, with all the meaningful player driven PvP opportunities Ashes will have, why is there a need for a "strictly purple zone?"
Should there be laws available that say, "All players in this node that attack another player are flagged and gain corruption even if they don't kill the player?"
I don't think that makes any more sense to be honest, it just seems like a fair balance to "Everyone is flagged for PvP."