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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What type of relics do you want to see?
Ok we know there will be relics in the game, items of power to be used by the players.
My question mainly is this. What types do you want to see?
If came out we will get legendry ones, but really how should this be handled too?
IMO
1. We should have general relics, ones everyone can use, these would be low level ones.
2. We should have special relics, ones that work with only certain classes. There by making them a little more rare in the game.
3. The Epic / Legendry types should only be found in dungeons, and the very rare off boss fights only.
Just my 2 cents on the topic. so what is yours?
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Comments
That said, I think there should only be relics generated by those node-boss encounters, not a limited number since there are many opportunities for their generation. But only ever one of a kind type objects.
I then think they should be stolen (or potentially stolen) during a successful raid, allowing one node to potentially have them all. I don't think stealing them should be necessary to succeed at the raid, just a nice "We got city X's Relic!" in addition to the victory.
So, I would prefer there not to be a Relic Ring of the Lich King Nagash... or at least not one that more than one person would have. More along the lines of the Relic Ring of Lich King Nagash could be proudly displayed as the one and only in a node. Possibly allowing the guards to look like skeletons.
Now I think it would be cool, if there was a puzzle Relic, with each part of it being powerful. But once you have all the pieces, then it turns into an super epic Relic of power. Very hard to find all the pieces, and very rare. Something like this would take a long time to get all the pieces needed, but once you did, it would be very worth your time.
What could it be used for?
Think like this, if your in the middle of a siege war, whoever has this power Relic, it would tip the battle to their side fast.
But again this is a dream, if something like this was added to the game, don't think it will be found easy. You would need to put a lot of work into it. Heck i would add, you would need to put resources into crafting other items you need to help keep the Relic in one piece. Just saying something on this level should be easy to come by or make.
God mode for players does not work in mutiplayer games....only single player. So you give the power to the node instead with check and balances. There can be no privileges without equally punitive penalties. So relics can be tuned to specific node types, that are populated by specific majority class and racial types, who are best suited to deal with any specific type of nemesis.
i.e. relics are tuned to node types and nodes are tunable by its constituents builds.
Its easier to think of nodes as entities in their own right that players give life to.