Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
In reality there would be **** pillage murder, the town razed the the ground and the populace enslaved unless they could defend themselves.
BUT....some would rely on technical advantage. Some would rely on brute force of arms. Most would rely on a mix.
This is where using relative altitude, climate, home ground (especially racial) and terrain modifiers could all play a part. Let the warriors use their personal skill to exert control. Let the smart manipulate the environment in which the warriors try to work.
If PvP guilds will be able to get raid loot by PvP then sure.
For example why couldn't PvP guild wait outside of raid entrance for PvE guild to clear the raid, then attack them on their way out and steal all raid boss loot from them?
I bet you wouldn't like that, right? But on the other hand you would like to be able to use PvE to win and maintain castles. Do you realize the hypocrisy?
Sure, if they paid someone to PvP for them as I mentioned. When I said "...they should be able to outsource it" I thought it was clear I meant to other players. Maybe not. Otherwise it wouldn't be outsourcing PvP.
You don't think that guilds should be able to hire players from another guild, or just friendly locals, to help in a Castle Defense/Siege?
Also, the PvP guild could pay others to grind gear for them if somehow PvE was the only way to get gear. That would be a proper comparison, not "...why couldn't PvP guild wait outside of raid entrance for PvE guild to clear the raid, then attack them on their way out and steal all raid boss loot from them?"
I never suggested that PvE guilds should be able to negate PvP. Yet you somehow made the comparison that a PvP guild should be able to negate PvE.
The hypocrisy was due to your comparison, not my argument.
Anyhow, I firmly believe that Castles owned by guilds that have both PvP and PvE players should benefit from the efforts of both types of players. If the guild is PvP or PvE oriented they should, through other means, also be able to participate in Castle Defense/Siege play. Even if that means outsourcing certain activities to other players.
If a PvE focused guild has a castle and are trying to build it up via resources (assuming that is a thing), a PvP guild wanting to take it over simply needs to disrupt that supply of resources via PvP (aka, the caravan system), and suddenly that PvE guild can't reinforce their castle.
As to your "special note", this is not a game where mindlessly attacking greens is to be considered viable. The PvP in this game is all about the larger systems, not about ganking some poor solo harvester. Sieges are one of the larger systems that set players up for PvP, but so are guild wars.
I think the vast majority of MMO players would agree that any player that would leave an otherwise fantastic MMO simply because the games systems does not make ganking viable is a player that the game and it's community could quite happily do without.
Best raid loot will likely be BoP, as it usually is, which is logical. So no, PvP guilds will not be able to pay someone else to grind raid loot for them.
I strongly believe, that not every player should have everything. Player should have that amount of things depending on his on his direct accomplishment.
So if player can beat the raid boss with his group, then he should have raid boss gear. If he can conquer a castle with his group then he should be able to claim it and benefit from it.
I am strongly against people being able to grind wood and rock all day long, get gold, and then pay for everything else game has to offer. That is a game that caters to no life grind then.
I want some stuff in game to be restricted by requiring appropriate player skill in that area so that player is able to obtain those particular "stuff".
This is where our opinions differ.
I want to have something and walk around with it so people know I accomplished it myself by slaying the particular boss, or by PvP success.
If people can just grind flowers all day, get gold and then buy everything, then to hell with such game.
[13:06] Will gear in AoC be BoE?
This game will let you get what you want by trading most things . If you want to gather and still get great you will be able to trade for it . You will get some bound items but if you only want to PvP you will be able to trade those skills for loot, matts, and gear .
That would be great but experience shows that people extremely rarely trade their gold for "PvP services".
I played a whole bunch of MMOs through over a decade, and nowhere have I seen people make their game play by paying other players for PvP services. It is a rare exception when it happens.
People will give gold for AI mercenaries, or they will risk their materials, all rather than give gold to PvPers for protection (remember they all hate PvPers, just look at forums).
So your idea is nice "on paper" but it doesn't happen in practice.
If my guild had PvP players, I would use them.
If the PvP guild I hire gets its butt kicked and I loose my stuff, as long as they suffered from the loss too (simply by losing) I would be happy. I would also be willing to hire them again assuming they would have something to prove.
It is hard to trust players you don't know with your goods and pay them to do it. Unless there is some sort of contract in place to make sure they don't turn on me or refuse to fight, it falls back on "fool me once..."
This, however, does not relate to the difficulty of a castle siege. It does however relate to the possibility of a PvE guild paying a PvP guild to help defend/siege one.