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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Bots/Automation - Economy Scaling - Counters - Development Stance
I seen a few threads on this dating back to November - but now that the game has experienced an Alpha phase. What is everyone's thoughts and opinions?
From my experience of MMORPGs there are those that say bots help stabilize economies and help set a baseline for item pricing/valuing. Reason being, bots would be able to farm endlessly/aimlessly and not "getting bored" so to say. As a result, the prices of items drop which for many people is a good thing as it makes things more affordable, IE. crafting materials, weapons, armor, etc...
On the other-hand, bots can flood the economy with items drastically reducing the value of items making it hard for folks to profit from crafting professions/skills, resulting in people losing interest in the crafting aspect of games before it even begins.
In addition to flooding the economy, botting could "lock-down" areas of NPCs, whether it be a boss area, or good XP area with rare-spawns etc.,
So the question is, how is this combated, what does Intrepid have in mind? With the PVP system you can say "oh just kill the bot" - sure then you become corrupt, the bot barely affected (has to run back to location x) then people hunt you down and you potentially lose loot/xp. Other's say, "report the bot, take a screenshot, etc.".. In all honestly, how effective has this method been in previous MMOs? Weeks/Months later you see that bot running around still unaffected by said reporting.
Botting is a very difficult issue to resolve and I don't think there is a simple solution because as mentioned, there can be both positives and negatives to having bots in your games. What is everyone's opinions to this, could anyone from the development team chime in on this?
From my experience of MMORPGs there are those that say bots help stabilize economies and help set a baseline for item pricing/valuing. Reason being, bots would be able to farm endlessly/aimlessly and not "getting bored" so to say. As a result, the prices of items drop which for many people is a good thing as it makes things more affordable, IE. crafting materials, weapons, armor, etc...
On the other-hand, bots can flood the economy with items drastically reducing the value of items making it hard for folks to profit from crafting professions/skills, resulting in people losing interest in the crafting aspect of games before it even begins.
In addition to flooding the economy, botting could "lock-down" areas of NPCs, whether it be a boss area, or good XP area with rare-spawns etc.,
So the question is, how is this combated, what does Intrepid have in mind? With the PVP system you can say "oh just kill the bot" - sure then you become corrupt, the bot barely affected (has to run back to location x) then people hunt you down and you potentially lose loot/xp. Other's say, "report the bot, take a screenshot, etc.".. In all honestly, how effective has this method been in previous MMOs? Weeks/Months later you see that bot running around still unaffected by said reporting.
Botting is a very difficult issue to resolve and I don't think there is a simple solution because as mentioned, there can be both positives and negatives to having bots in your games. What is everyone's opinions to this, could anyone from the development team chime in on this?
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Comments
USE will tell you that IS is actually considering this from ground up as they build the system and not waiting until it's happening to try a retrofit. IS has gamers working on their product that don't like bots and are determined to do their best to prevent or minimize them. I believe the development team has mentioned this, but again, USE would be a better source than I.
I don't think bots should be allowed, this 24-7 never tiring of farming/selling seems artificial, and some NPC's should be doing that anyways. Since the Economy is a Core aspect of Ashes I think IS has/will consider/ed this and likely continue to monitor it.
As for the "Alpha has occurred" statement, although that is true I am under the impression it's still in a NDA, so they can't officially comment.
And yes, NDA is still in effect at this time, so unless Intrepid decides to comment on the current state of the game, asking people in testing is not going to be fruitful.
It's good to see they have a multi-tiered level protection system projected to counter the issue that will rise during release (as it always does).