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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Legendary (tamable) creatures?
ArchivedUser
Guest
So,
I've also posted this on the discord questions channel, BUT for the people who don't go there ->
I had a very interesting discussion about the game with my guild and at some point we started daydreaming and making up stories and things like that.
Them being stories though didn't mean that they are not viable.
What do i mean by legendary creatures? Well, similarly to legendary items and recipes, which you can only have 1 of on a gives server at the same time. Well, the items anyway, what do we know about the legendary recipes? Will they be 1 time use? Or will they be restricted to 1 per server (like the item itself) - IMO the better option?
So you would have creatures that are so unique that there is only 1 of them in the world. They can be tied to a certain progression path of a node with certain events that have to unfold before this creature appears. I am not necessarily talking about a dragon that wants to burn your whole family alive.
Maybe a giant see turtle that you can use for see travel and build a special castle on it's back.
Maybe a unicorn that has special healing powers and only appears after a great calamity (the dragon for example) to restore balance.
Maybe a giant Bahamut of a creature that cannot be tamed, but via a quest line you can lends it's power for a period of time. Essentially like the temporary dragons from eggs, but this guy would be amazing for breaking walls down. It would become a token with a timer in your inventory and disappear off the face of the world.
Special legendary creatures like that, that would require great effort from a group of players to obtain it (via taming/capturing system) or lend it's power for a time.
I've also posted this on the discord questions channel, BUT for the people who don't go there ->
I had a very interesting discussion about the game with my guild and at some point we started daydreaming and making up stories and things like that.
Them being stories though didn't mean that they are not viable.
What do i mean by legendary creatures? Well, similarly to legendary items and recipes, which you can only have 1 of on a gives server at the same time. Well, the items anyway, what do we know about the legendary recipes? Will they be 1 time use? Or will they be restricted to 1 per server (like the item itself) - IMO the better option?
So you would have creatures that are so unique that there is only 1 of them in the world. They can be tied to a certain progression path of a node with certain events that have to unfold before this creature appears. I am not necessarily talking about a dragon that wants to burn your whole family alive.
Maybe a giant see turtle that you can use for see travel and build a special castle on it's back.
Maybe a unicorn that has special healing powers and only appears after a great calamity (the dragon for example) to restore balance.
Maybe a giant Bahamut of a creature that cannot be tamed, but via a quest line you can lends it's power for a period of time. Essentially like the temporary dragons from eggs, but this guy would be amazing for breaking walls down. It would become a token with a timer in your inventory and disappear off the face of the world.
Special legendary creatures like that, that would require great effort from a group of players to obtain it (via taming/capturing system) or lend it's power for a time.
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Comments
It's not that hard to balance it into the system, so i think we should have stuff like that :-)
In regards to the tokens that only 1 person at a time can posses then there would need to be time restrictions on it so they can't keep in infinitely. Also the sea turtle thing, there is already a kickstarter reward that is a sea mount that looks like a turtle.
Never said it has to be a 1 person thing. You would need a lot of people to capture the beastie and then it becomes a guild/node asset depending on the effort that was put in to capture it.
You don't give 1 person power, you give a whole group of people power, but in reality only 1 person will be able to control the beast (control in the sense of movement and actions made by the beast) at any given moment.
Like the siege summons that would require for example 5 summoners to work together.. Only 1 of them will control the thing and tell it what to do. That doesn't mean you give that individual power.
P.S. I think Steven himself said that legendary items would be a 1 per world at a given moment. To give you an example - you won't have a server full of people running around with Excalibur. You will have a server where 1 person runs around with Excalibur - until the item breaks or something like that and has to be crafted again.
Don't see a problem with that.
This clears it up well as long as there is no permanent 1 of a kind item/beast then I'm fine with it.
I do understand the idea with the items and all there can't be as you said 100 excaliburs in the game that's silly, but there can be a Gram and an Excalibur that's what I meant
I'm thinking of a phoenix like creature that is unique to the server but will be recapturable upon each rebirth.