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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What will religions offer?
ArchivedUser
Guest
So, yes...
What will religions offer?
Maybe a special quest line to prove yourself to the set god?
Maybe at the end of this quest line you are visited by that god and he bestows you with his blessing (essentially a special buff)?
Or they give you the power for a player to become their avatar and grant them a 1 time use skill which gives them special powers?
I get the RP aspect, but I'm not asking about that.
What will religions offer?
Maybe a special quest line to prove yourself to the set god?
Maybe at the end of this quest line you are visited by that god and he bestows you with his blessing (essentially a special buff)?
Or they give you the power for a player to become their avatar and grant them a 1 time use skill which gives them special powers?
I get the RP aspect, but I'm not asking about that.
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Comments
Dunno, just shelling out ideas that i think would be easy to implement.
Seriously though there isn't much on the religion aspect yet but it won't be small for sure given that the divine/religious node is centered around well religion
So in that respect I think we could expect to see similar rewards from other Narratives, just focused around the religious plot points.
As for what those rewards might be? While a buff might be nice I think it might be more interesting if there was some sort of unique mechanic that only worked on others of your faith. So YOU were able to grant a buff to others in your faith even if they had not completed the narrative quest. Marking your character as one of the truly faithful and promoting the insular aspect that arises from many faiths. Entire guilds or even cities might be focused around a specific faith so they can best take advantage of this buff sharing.
Problem there could be the false prophet scenario where its just a buff for the boys kind of thing thats open to abuse.
If that can be avoided then I agree there are positives.
I often differentiate the religious school from the magical school in one specific way.
The magical arts use 1st party agency.
The religious arts employ 3rd party agency....they dont have personal skills in magic but rather use that of others..the gods.
I would also like to consider the dualistic nature of gods. Should a buff by one god result in a debuff from another ? Gods can be petty That is one way to ensure balance that wont destroy the game. It would also kind of enforce the gods to vie for power because the buffs and debuffs one build would like, does not mean everything else would also like. That creates a conflict of interest and tension.
Additionally they might trigger events that bring their faith into a more substantive form in their ZOI and thus create a Scarlet Crusade, Covenant, etc sort of story for that server to play through.
Can you imagine telling people you took part of the Crusade against the Hob'blorps on server Kimmil? And how they in their cult beliefs sacrificed 500 players to summoned an avatar of their cult that became a world boss for the players to fight.
I would tell that story with the same dramatics of any of the great battles of the ages.
Just kidding but it would be interesting to see what kind of cults players would come up with
Or will we be simply worshipping extremely powerful beings.
Rather than buffs I'd like to see different rez processes with different religions.