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Reasonably Good Freehold?
I honestly still think that freeholds will cause a real geographical challenge. I learned this first hand as an Everquest Next participant. At the launch, everything was taken, as I am an average player. May I suggest that freeholds may be combined in villages up to 20 to 100 investing players? Personally, I love villages, though they are susceptible to zerks. How do we avoid that popular demand freeholds don’t overwhelm servers such that newer players are denied land because they come too late in the evolution of a server? Has this been addressed - 'don't worry there is plenty of suitable land for all who wish their own freehold.' One needn't be a prophet to see the impasse. Please don't hesitate to post quotes or provide insight. I trust this subject may be redundant, but was it answered? Thank you.
Comments
https://www.ashesofcreation.com/node-series-part-2-metropolis/
That being said, nodes will be attacked and possibly destroyed which will allow new players to try to snatch a freehold.
Given that Freeholds and housing is a key part of the game, I doubt we are going to see Freeholds be uber rare.
Now, the pimp ass housing in the node itself? Yeah, that's going to be uber rare.
Freeholds.... I have a good feeling that freeholds will be plentiful. Especially since they are selling freehold building skins in the cash shop.
Would be a bad backlash if you sold skins and then only a small fraction of the population could actually get a freehold
They know exactly how many players will be on each server as there is a limit. So I would find it curious if they hadnt taken into account housing for each servers player.
City housing as instances will be available though. So whether its a case of shoving the majority into instances and a few into freeholds (or vice versa), remains to be seen and confirmed.
So in theory you could have a world that is full of level 3 nodes and a handful of 4,5, and 6 level nodes. Given the size and that not all of the player base of a server are going to want a freehold you should be able to find space even if it is not the exact location you want it to be.
Also I think there is going to be just as much competition over freeholds near cities as there is going to be for far off nodes where you can either "get away from it all" or as a secret base that you or your guild has to plot from, hide, or store resources.