Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How Will AOC Introduce Players to the Game, Tutorials and Such...
ArchivedUser
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You know how MMO's generally have similar if not the same basic sequence of quests to introduce you to the basic game mechanics, i.e. Movement, Combat and such. The only diffence is the starting location of the race and a little different wording.
Now finally to my point.
Will AOC have different and unique ways of introducing the base mechanics for different races, such as using the cultural and native differences to introduce these mechanics. For example say a Avian race that live high in the mountains may have participate in a race across clifftop passes to introduce movement. The high-speed competition across looping drops with a misty atmosphere suit the races floaty and fun personality.
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It is also possible that we will get staggered menus, options, and various UI tools so that we are not overwhelmed by all UI and operations as soon as we load in.
Let players become specialists and untrained players in their skills become apprentice.
My oppinion
But since the game is aimed at being faction-less and the world has not yet been developed due to players first re-entering Verra it would be strange to have them be too different.
NOW...
What might be amazing is if the as time goes on and they receive feedback on the tutorial if they update not only the mechanical instruction but also the story or the lore for the area. If during the first few months it is pretty standard but then after their first quarterly update and made at intervals after that they include world details, make reference to large cities, or even comment that they heard about a Dragon to the South and that some of their whelps even made it this far as a way to teach you dodging fire mechanics.
That would be crazy and innovative!