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Where are the bad guys?

My first character will be a cultist. Don't know if I'll stay there, but I intend to make my way doing bad things to good people or worse.

Does anyone have an idea on how the game plans to punish me and my friends for 'legally' breaking the law.

Every other day I see another law enforcement guild. Where is organised crime at?  Can I commit murder for hire.

Is there someplace to hide from bounty hunters? If not I'd like to provide one for a price.

Comments

  • Right here.
  • Players that murder "greens" will  have corruption, and we have not been told if there will be safe havens for them, but the consensus is probably not (might be in provided doc though).

    As for a thieves guild, I haven't seen one. You can always start one, on the DL and all. Check the in game town-boards for bounties or grievances against players for theft/PK, then seek them out and recruit them.
  • Yea, Lusiphur...

    You need look no further than Xombie and his guild Mutiny if you want to play a "bad guy."
  • Im.kinda bad, does that count?
  • Lusiphur said:
    My first character will be a cultist. Don't know if I'll stay there, but I intend to make my way doing bad things to good people or worse.

    Does anyone have an idea on how the game plans to punish me and my friends for 'legally' breaking the law.

    Every other day I see another law enforcement guild. Where is organised crime at?  Can I commit murder for hire.

    Is there someplace to hide from bounty hunters? If not I'd like to provide one for a price.
    don`t worry there will be many of cry boys on forums once they getting PKed all over the place. 
  • xorgy said: 
    Lusiphur said:
    My first character will be a cultist. Don't know if I'll stay there, but I intend to make my way doing bad things to good people or worse.

    Does anyone have an idea on how the game plans to punish me and my friends for 'legally' breaking the law.

    Every other day I see another law enforcement guild. Where is organised crime at?  Can I commit murder for hire.

    Is there someplace to hide from bounty hunters? If not I'd like to provide one for a price.
    don`t worry there will be many of cry boys on forums once they getting PKed all over the place. 
    Agreed, little known fact, resiliency is not taught in school but in life.... 
  • Flatline said:
    xorgy said: 
    Lusiphur said:
    My first character will be a cultist. Don't know if I'll stay there, but I intend to make my way doing bad things to good people or worse.

    Does anyone have an idea on how the game plans to punish me and my friends for 'legally' breaking the law.

    Every other day I see another law enforcement guild. Where is organised crime at?  Can I commit murder for hire.

    Is there someplace to hide from bounty hunters? If not I'd like to provide one for a price.
    don`t worry there will be many of cry boys on forums once they getting PKed all over the place. 
    Agreed, little known fact, resiliency is not taught in school but in life.... 
    Resilience is indeed advantageous. I guess we should all go participate in real life instead of using video games as an escape xD
  • ArchivedUserArchivedUser Guest
    edited March 2018
    As a player who loves killing rude players, fighting over zones, group pvp and so on, i have to say that dropping your gear when killed is going too far for me. Maybe a % of their total gold or something important it's okey but dropping your weapon is too much. :'(
    I know you have to be a VERY wanted criminal but i dont know...lets see how they handle it.
  • ArchivedUserArchivedUser Guest
    edited March 2018
    @Quev We will see more in testing, but the item drop chance is not for any corruption, but for high levels of corruption. So kill a rude player that doesn't fight back, and you will incur a time sink for doing so. Kill a bunch of people that way or gank those much lower level than you and your penalty will be a chance at dropping gear when you die. And you will die.
    Think of it say as a pool of 10,000 points. Killing a single person gets you 1k. Killing someone 10 levels lower than you gets you 3k. From 1-5k corruption you drop increasing percentages of gathered materials and your exp debt each time you die grows. A single death does not clear all corruption but only a set value (confirmed). Now go on a murder spree. Get your corruption up into the 5-10k range. The higher it is the greater the chance instead of gathered materials, you may now lose equipment. And the exp debt, while it can't delevel you, will gimp you until you grind it back out. Corruption and death exp debt are two separate mechanics. Gain enough of either and you are going to be hurting. And for those pvp brahs that have come out swinging with "exp debt at max level won't bother me, because it doesn't affect me!", they are in for a special surprise. (numbers and values of the pool are speculative, no set numbers have been given so far)
  • There will be a thieves guild. It was a Kickstarter goal.

    I do think that some of the player run shops and taverns will be hideouts for thieves and PKer groups. Which would make some interesting RP for those that like that.

  • Quev said:
    As a player who loves killing rude players, fighting over zones, group pvp and so on, i have to say that dropping your gear when killed is going too far for me. Maybe a % of their total gold or something important it's okey but dropping your weapon is too much. :'(
    I know you have to be a VERY wanted criminal but i dont know...lets see how they handle it.

    Actually I think it's a great idea, and adds spice to pvp.  It makes sense: if you die in a fight, you can be looted just like mobs.  It would affect the gear you carry around. Got awesome gear? Maybe you only bring it out on important quests, and have a "daily work gear" set you use for normal stuff.

    Of course, the crybabies will go nuts over this, and that will be the first test for Intrepid. Wow failed this test miserably.  

    On a related note, WoW went downhill after Blizzard was bought by Activision.  After that, the emphasis was on making more money and bringing in more casuals.  Nothing wrong with making a profit, but the original programmers and devs are gone, so of course the game changed.  There's nothing wrong with WoW, it just caters to a different audience now.  I happen to be vanilla-school, I like more complex game mechanics, I want big talent trees, and as much customization of my character as possible, I don't want to be spoon-fed my quests, I want to work for them, not just go to the "!" or "?" on the map.  I want a reason to explore all the little niches in the world, seeking out random little-known things: remember scattered random chests and quests in WoW? That's why, for me, WoW is just about dead.  Now, for a new player, I'm sure WoW is fantastic.  

    I just really hope that just this once, this new MMORPG actually delivers on what it's promising, and doesn't last 1-2 years and then collapse, sell out, or go f2p, but that's probably what will happen, that's what they all do.

  • What is to stop the formation of a murder/suicide club?  A group of griefers who get together and kill each others corruption away.  Solo and small groups of bountyhunters would steer clear.
  • Lusiphur said:
    What is to stop the formation of a murder/suicide club?  A group of griefers who get together and kill each others corruption away.  Solo and small groups of bountyhunters would steer clear.


    So, to be successful you are going to need support structures like node services and people willing to craft for you. Which means joining a node, which then means you will not be flagging on the people near where you make your home. So your murderhobo rage impulses will need to be travelled to. With no fast travel it will be a long hike to even the next node where you  might find targets for your hobby. Riding/running all the way back to your "safe" suicide club friends would take awhile, again reducing the profitability of said actions. In most cases, as soon as you decide to take someone out in a competing node that hasn't fought back, you can bet they have let everyone know within shouting distance where they are and who you are. There are mechanics being put in place that will be tweaked and tested during alpha/beta for all those that think they have a way around the penalty. For example:
    "I will just drop my citizenship, allowing me to kill Fred, because he has been pissing me off stealing my radishes, then I will join the node again!" 
    Changing citizenship will have a cooldown. Two weeks has been mentioned, not confirmed.


    "I will just /gquit, kill the carebear, then rejoin guild!"
    Quitting and rejoining will also have some sort of cooldown. Not confirmed.

    There are other examples, just not worth the time of listing them. And the final thing that those wanting to murderhobo are forgetting is that just clearing corruption doesn't get you right back on the pain train. There are two separate systems in play. Corruption and death exp are different. As you gain higher levels of corruption your death penalty will increase. It may take multiple deaths to clear corruption of high levels, making a truly impressive death exp debt needing to be ground back to normal, even for "max" level characters. Even though you are back to "normal" you are still gimped for everything else. Enjoy grinding combat effectiveness back. Those that decide that they will just have large grind groups with people killing stuff for them to quickly remove the penalty may find that IS has decided that no grouping while at a certain level of death exp debt is allowed. (speculation)


    TL;DR: Nothing, but not profitable.
  • Adding to UnknownSystemError s info. Ditching your home node citizenship will make you ineligible to own your in node housing. The loss of such a valued asset will limit home node jumping I assume. I am sure there will be an out of the way Divine or Military town node where Lusiphur  and his cultists can thrive until we show up(monthly) to raze them out of reach of city stage.



  • Well aside from being a murderer in the game hopefully we will have moral decisions during quests (something like SWTOR) so players who want to be evil can also do so through the quests :3
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