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Should a duel have more meaning?
What is a duel anyway? A contest to see who is the better fighter, or bragging rights to show off your skills? At times I found this practice to be a pain in my butt. Why? Cause your out hunting in the wilds, then you have some jack off requesting to duel you, I say no and here they come again. Most of the time a NPC monster is coming after me, and yet this joker still wants to duel. (gasp)
Anyway, I was thinking, when it comes to AoC how can we make this more meaningful. Sure you can say you want to duel, but why not add options to the duel?
It is a contest after all, so why not kick it up a few notches. One idea is simple, add an item to fight over, winner takes all. So for example one players puts up a sword of greater strength and the other person puts up an item of equal value, the two then duel, and the winner would win the items.
Then you have handy caps, so lets say you a caster, and your fighting a range person, you could limit what type of specials you can or can not use for the duel. Even with pure fighters, maybe you say fists only in one case, with no armor buffs, and still your fighting to gain a special item from the other guy.
I find just having a plan duel is ok, but why not spice it up a lot more?
Any thoughts?
Comments
I don't see them adding a betting/wager system to it. The system from what we have been told tracks all trades and sales and looks for abnormalities. It would just add another layer for them to sort through to look for gold sellers trying to launder to and from customers. "Thank you for you purchase, our rep will meet out outside Strawberry Twinkle node gate. Remember to accept duel and once you have won (our rep doesn't fight back) the 100k gold you purchased will be transferred."
You don't see it as of right now, but who is to say they won't add it later? If enough players want a system like that, I can see it being done.
Btw devs, an auto decline feature would be fantastic.
Just leave it simple like xombie said and if the people dueling want to wager stuff. Let them go through the old fashioned way and just trade the stuff honorably at the end of the duel no need to burden the devs with this mechanic imo.
If duels would be enhanced I would like it to be so not only individually can duel, but parties as well.
So besides simple "duel" option in user UI, you would also see "group duel", and then you could mix and match your party and duel as you wish, even in uneven numbers, even 1 vs 8 if you consider yourself THAT good.
However, I think this system would be way too easy to be abused without an extreme amount of control.
It's not too force you to wager something, just an option to do it. all I am saying add more options to the duel, not force you into doing what you don't want too. besides the #1 option to any duel, DON'T Do IT.
The main point was to offer up something you have, vs what the other player has. It would be of equal value, and really not giving anyone an advantage in the game. Maybe that person has the last piece of a suit of armor your collecting, but you don't have the money, so they say you can duel for it. But at the same time, you have to offer out something of equal value. Maybe that guy doesn't want to just trade for it, so you fight for it. To make sure you get the item, it's setup in a trading hold, and the winner gets the items. That's just one option I would like with Dueling. Others have added have group duels, that I would love to see too. At the end of the day we just want to have more options within the dueling system, and that is never a bad thing. IMO.