Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Is collision a thing still or has that been changed?
I hater heard from a friend that collision is/or was going to be a thing in this game. Meaning that if a group of people are standing in front of a mailbox you would in theory not be able to get by them. I am not sure if this has been talked about previously or not. I could see this being a nightmare in a 40 person world boss raid that is stacked with melee. You might be trying to doge and duck attacks or puddles on the ground but unable to move due to having to many players around you. I am looking forward to hearing peoples thoughts and ideas on this.
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Shield walls are a thing. So is PvP combat.
But we dont know what they have in store for getting into the bank and accessing quest givers and such.
Hopefully some areas will be collision free where and if more appropriate (ie non-combat situations).
Hell they could do conditional collision with a shield wall or volley skill that others could accept on the fly.
/shrugs ....soonTM
...it would not be the first time. But it depends on the devs and the game I guess.
No more 100 people standing within the same radius of effect either.
I really like that they have collision. The benefits in PvP are great, so many real life tactics are enabled and so much cheese is avoided. I remember it being one of the things that made large scale PvP in Warhammer online so good.