Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Fashionistas stop your madness!
Graphics and art are integral to an inspiring game experience. Fashion choices, skins and vanity pets are fluff. Let's focus on good mechanics and realistic in game responses over the kind of flash and fluff that other game developers have used to distract from incompetent code.If our potential community focuses our forums on fashion over form can we complain if the developers waste resources to give us irrelevancies over substance?
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Cosmetic implementation will be important, if they game doesn't look desirable it won't be to a large number of people.
I do think Ashes should focus first on their core mechanics though.
If an artist has produced the required art for the game to function, I see no harm in them then focusing in on some fluff. There are a lot of people out there that consider aesthetics to be important, and they pay the same sub as everyone else.
While I agree with the current concern some people have about the cosmetics that we have been shown, my concern is about the style of them rather than the time spent.
Saying that, I would be far more concerned if Steven told us all that he sent one of his best character artists to work on a game breaking code bug...
- EA
should take note how i mentioned Player Base as the utmost-top-priority
OVER Numbers ...
The best way to do that is too Craft Ashes of Creation with Utmost-Difficulty and/or" a Hardcore-aspect " in mind.
- Such as having a very intricate & complex Builds and Movement Shenanigans via Action-Combat-Movement Abilties ... and other attributes to consider. Although the QTE was not liked ... at least that shows that Intrepids are truly putting Ample thought into this - as a KickStarter Backer ... that really makes me happy. And i hope others appreciate how thoughtful that is ; it lets us know what sort of Seriousness the Devs' Mindset are ... EDIT: In regards to not making a WoW Clone
- ( in some degree/ to an extend/ in a way )
- And/or being able to tinker/ make small changes to Armor-Pieces ( via Necklace, Gaunlets, Bracers, Leggings, Chest-Piece, Helmet, etc ... ) or small changes to any Passive-Traits/ Passive-Attributes. There truly is lots to consider, but we need to Intrepid's 1st Iteration of these Systems in place - to see how they function ... how does each systems feel ? Would it feel Realistic but still appealing to the Mysteries of Magic ?
... And i got a strong feeling that we'll see that in Alpha Phase 1 (hopefully) . But I'm confident we'll see those 1st Iterations before Beta(though i have no proof, but still hoping)
However, MMORPGs are also supposed to be very Social - almost like a
" Multi-Real-Time-Group-Chat " ... but with Fighting-Gameplay involved "
- It's supposed to Reflect the ... " Different types of Tones " of the MMO World itself
... so that's why ... when I see Half-(lewd)-Nudes Outfits in the Cash Shop ... its very disheartening to say the least*cough* BDO *cough*
However, Steven has stated that they have time slated for vanity items (including those for sale in the shop) just prior to launch.
In other words, they are not working on them right now.
It could have been done on a tablet on the bus, to be honest.