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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
http://www.aocwiki.net/PAX_EAST_2018_Sunday_Steven_Q#How_will_summoner_pets_work.3F
Things you can summon will be different animals, potentially spirits or corpses. You’ll be able to achieve in-game items that can change the appearance or cosmetics. Some summoners will be able to summon multiple things. Others will be able to summon one powerful thing. Some summoners may not be able to actually summon ‘things’ anymore, so much as effects and temporary energies, depending on the secondary class you choose. For a summoner/mage, your summons could have an augment from a school of magic applied - a sweeping attack with a claw, bite, or rush, and maybe you took teleportation, then you could rush them, similar to a tank teleporting to target, or their claws could combust on striking the target, dealing burn damage. If your summon was originally a bear cat, you could get a translucent flaming bear cat.
With regards to siege summons, the size of the siege pets will scale incrementally based on the number of summoners in that activity, to a maximum of eight summoners. Such a full party of summoners can create a giant pet.
That last bit is the most interesting detail for me, this notion of siege summons. I would love to see a variety of these giant summons depending on the kinds of summoners present in the group.
http://www.aocwiki.net/PAX_EAST_2018_Sunday_Steven_Q#How_will_summoner_pets_work.3F
Things you can summon will be different animals, potentially spirits or corpses. You’ll be able to achieve in-game items that can change the appearance or cosmetics. Some summoners will be able to summon multiple things. Others will be able to summon one powerful thing. Some summoners may not be able to actually summon ‘things’ anymore, so much as effects and temporary energies, depending on the secondary class you choose. For a summoner/mage, your summons could have an augment from a school of magic applied - a sweeping attack with a claw, bite, or rush, and maybe you took teleportation, then you could rush them, similar to a tank teleporting to target, or their claws could combust on striking the target, dealing burn damage. If your summon was originally a bear cat, you could get a translucent flaming bear cat.
With regards to siege summons, the size of the siege pets will scale incrementally based on the number of summoners in that activity, to a maximum of eight summoners. Such a full party of summoners can create a giant pet.
That last bit is the most interesting detail for me, this notion of siege summons. I would love to see a variety of these giant summons depending on the kinds of summoners present in the group.
Having summons that merely work off an AI is a very bad idea. The player just stands there and presses buttons in order.
I certainly hope the game has much more depth than that. I hope I get to control which target a summons attacks and get to choose when to do whatever special attack that summons has that is over and above it's normal attack.
As at least one other has mentioned, we need to see what the devs have in mind rather than think we should do their job for them. Then we can give them feedback they can take and decide if it is worthy of consideration.
A summoner to me is a person who has a type of magic that can either create a being under the control of the caster, such as skeletons for necromancers or golems for brood warden (summoner/tank). The other case would be for you to bring a being to our world like the beastmaster could summon a ceribus for example.
These being have no mind of their own or in the case of otherworldly beings, they have been bound to your will so they must do as you command. As you grow more powerful you should be able to summon more weak-willed summoners or fewer strong beings like demons or wraiths.
I dont personally like to play through permanent pet/summon and i like to focus only to do things through my character. Still i am interested of summoner, but i hope there is option to play it more like a caster with summoning spells or as possessed/shapeshifter myself.
But because i know some people likes to play with permanent pet/summon, then i guess good option would be to have different kind of variations to summoner's playstyles. Where you could play it like you want, more like a caster or more like a pet/summoner controller. I think that solution will please everybody.
I always thought of Summoned-Creatures to be as vast as
" Yu-Yu Hakusho: Demon Class System " (below)
- http://yuyuhakusho.wikia.com/wiki/Category:Demon_classes
I think i went into it in another thread - I thought of Summoned-Creatures like this- Lesser-Summon
- Greater-Summon
- Elder-Summon
- ( couldn't think of any other Category surnames, hoping for more tbh xD )
Each Summon will have an overall theme resembling the Magical-Elements- Fire
- Water
- Wind
- Earth
- Light
- Dark
- ( including Hybrids/ " Multi-Elementals " ?
Including other aspects of Magic- Spacial-Warping
- Warping
- Twilight
- Chaos
- Time
- etc ...
I'm sure there are other things to mention for all of this, but hopefully you get the gist of it.As far as the Summoner/Tank ... i think it'll be based on Summoned-Creature that'll define how the the individual-Summoner's style of Combat ; ever-changing depending on how diverse the Summoned-Creature does.
( but still favoring the Tanking-aspect )
@Shirikuryu , his idea of " Concentration " seemed to be a nice trade-off of being able to Summon many, but balancing how powerful they are with quantity. So props to him