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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Ponder the Grieving
Perhaps
another mechanism designers may consider is temporary immunity for PVPers
griefing. That is, players that are griefed when they spawn build resistance to
PVPers. Hence, pervasive PVPers are not only eligible for bounty, but the prey
can relocate without people camping a location. It’s amazing to me PVPers never
complain about meting out their prowess, while their victims whine and
complain. Has temporary immunity to griefing been discussed? Thanks.
0
Comments
https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit
That said, due to the corruption mechanic and potential losses it could cause, I don't see griefing as being much of a "thing" in Ashes. Most PvP will be for an actual reason - though obviously not all.
Non combatants drop a portion of crafting materials that they have on them when they die, combatants drop half the amount of the same, giving players a reason to at least fight back. Corrupt players drop (seemingly) almost all of the crafting materials they have on them, as well as having a percentage chance of dropping any item either in their inventory or equipped on their character.
Now, since Ashes will have crafting that requires boss drops, I can see people wanting to avoid PvP directly after dungeons and raids... I am waiting patiently for the first "all the loot from our raid got ganked" thread.
That's the thing in Ashes, PvP outside of PvP areas carries a big penalty. That awesome new weapon you got could quite easily be lost to an adversary if PvP doesn't go as planned.