EQ grouping?
Hi Gang! I just wanted to see what others though about this. From the open world concept instead of instancing, I see a grouping system close to that of EQ (maybe without as much of the grind). The idea of multiple groups in a single area, working on rotations of mob spawns. Then once a named boss spawned, you would see a guild enter in zone to wipe him out while the other groups just continued on.
I am old school and I for one loved it and without general chat might be hard concept. It brings me back to Karnors Castle those who played EQ
Do you guys/girls see something like this as how it will play and is it something you would like?
Thanks!
Trinks
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