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Debuff Nodes to keep changing the world

Lets face it! What if you are interested on an alchemy node but in your server there`s not a single one because some guilds took over and allways manage to defend other node types and no one beats them¿
Maybe it`s unfair, but i would like to see nodes changing and the world with it. So, i though of some kind of mechanic similar to the flag system, where a player who "abuse" is somehow penalized. What if, after a few months, that node becomes vulnerable and it`s defenses get a debuff. If people really like that kind of node they can contribute to remaking it again, but you get an oportunity to see things change.

Imagine if you love PVP(like me) and your server becomes more like pve oriented somehow and majority refuse military nodes. I know that`s not gonna happen but what if...¿

Same goes for castles! That strong guild could retake it next month, allowing smaller guilds to control it for a while and experience a new thing.
Sorry in advance for my non-great english :)

Comments

  • Here is a link where this topic was beat to death a month ago.
    https://forums.ashesofcreation.com/discussion/38176/preventing-mega-guilds/p1
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Here is a link where this topic was beat to death a month ago.
    https://forums.ashesofcreation.com/discussion/38176/preventing-mega-guilds/p1
    Ups! I think i read that post few months ago and i was hoping to find more recent post about this topic but didnt find many.

    Well, I bring the debuff idea in a poll because it`s easier to vote than comment and I love polls :D . And maybe bringing this idea in a poll  make more people interested on this.




  • Better yet, you can incept the whole idea and make it about eastern European stripper equipment. A poll about a pole from a Pole.
  • Better yet, you can incept the whole idea and make it about eastern European stripper equipment. A poll about a pole from a Pole.

  • ArchivedUserArchivedUser Guest
    edited April 2018
    I think it is going to be fine. Let's not get ahead of ourselves.. Let's see it in action before we crucify it. 
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Better yet, you can incept the whole idea and make it about eastern European stripper equipment. A poll about a pole from a Pole.

    Your attitude doesnt help. Not everyone is like you, a guy who comments in EVERY post and has been on the forums for a long time. That post is about guilds and was made on early February, this one is a poll about the society in a server (more military one or not) and how to keep changing the world.

    People here in the forums are very nice, the only person i saw not being polite to another user was a guy who told you to stop acting like a moderator and stop ruining others posts.  I`ve seen you being rude to people more than once, I suggest you to stop that.

    And I say it again, polls are cool. Peace.



  • ArchivedUserArchivedUser Guest
    edited April 2018
    Polls are not cool, unless the question is a simple yes/no kind of thing.

    Many systems are in place to prevent one guild from running a server. Many guilds may form an alliance to do that, but such

     an alliance probably has most of the server population in it anyway so it is less a case of the alliance took control of the server as it is the players took control of the server.
  • I wanted to focus more on the fact that I want to see the server changing once in a while.

    And its not only about huge guilds, i`m talking about the population of the server. Even if the 80% of the server dont want a military node, i would like to make it  possible even if its  only for a week. That is why i brought this topic.

    And I guess you are right, I guess they have some ways to prevent that from happening.
  • ArchivedUserArchivedUser Guest
    edited April 2018
    Servers will be changing all the time because there are 4 types of nodes:
    Divine; Economic; Military and Scientific.
    While there can be only 5 Metropolises on one server, there can be hundreds of other nodes in flux, ranging from Encampment to City.

    Server population cannot really prevent Military nodes. There will be many Military nodes on each server. A server population could prevent a Military node from reaching the Metropolis stage.
    If that happens and you wish to be on a server that reaps the benefits of a Military Metropolis, you will either have to be really good at convincing enough people on your server to help you make that happen via diplomacy or sieges - or move to a server with Military Metropolis.


  • I don't see then nodes that reach level 6 never being taken down a notch or two. They will need a constant influx of XP and supplies, and when that starts to fall off the node will depreciate.

    Also, those nodes will have node specific encounters that drain their resources and require players to do things besides xp farm, or just farm, to keep the node safe.

    However, if that doesn't go as IS plans it, I do hope for some consideration to change the dynamic.
  • Wouldnt surprise me to see resource requirement and PvE agro get progressively more difficult as the node levels anyway.
    No need for anything else IMHO.
  • If I'm not mistaken people will need to actively work / pay tax to the larger nodes to KEEP them leveled. A metro may have people flock to it... Or send them running.... not to mention human nature and in fighting. Any city unable to sustain itself will delevel if im remembering properly. 
    • Nodes will experience atrophy and will require continued player activity in order to grow. If a town loses too much activity, then it may result in a PvE siege against the node. We are still working on this mechanic.
    http://aocwiki.net/Talk:Nodes
  • The only debuff necessary is inactivity, which seems to.be the plan as posted above.
  • I have not read the linked articles, but I feel the most natural response to this is actually, I can't believe I'm about the use this reference but, the way Pokémon Go handled Gyms during one of their later updates.

    It goes like this: Team holds this gym a few days, natural degradation on gym level begins that is regained by said team defending gym. Degradation slowly speeds up until gym level drops, at which point rate of degradation resets.

    Here is would simply mean that the group controlling a node must still actively use and defend said node until the rate of degradation just outpaces their investment. How long that takes would probably be up to in-game testing.
  • I don't think the rate of degradation of should be applied to a node. They way it works now is that nodes, as they get bigger, require more and more resources. Once the resources stop pouring in, or can't keep up with demand, then the node degrades.

    Having an artificial degradation to the nodes, imo, doesn't make more sense then the current plan.
  • If players are feeling their node is too stagnant, they might want to negotiate a siege that would de-level their node. Sure.
    Might want to start the region from scratch by building up an adjacent Economic node to the metropolis stage to replace the current Scientific node.
    Seems like it would be a fairly rare choice, but we will have to play to find out.
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