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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
What do i get for defending a node ?
Hello,
you already can read the question at the Topic.
i just can talk about AION where you got Money when you protected a Castle also there was always just 1 Guild named wich is Holding the Castle how will it work here where nodes can trade Things ? will we see a list of friendly guilds or maybe friendly nodes ?
and if i go to defend a node will i get Money ?
sry for my eng im not a nativ^^
you already can read the question at the Topic.
i just can talk about AION where you got Money when you protected a Castle also there was always just 1 Guild named wich is Holding the Castle how will it work here where nodes can trade Things ? will we see a list of friendly guilds or maybe friendly nodes ?
and if i go to defend a node will i get Money ?
sry for my eng im not a nativ^^
0
Comments
And in regards trading partners.
Well if they collapse your trade collapses too.
So helping them keep their shit, also helps you keep your shit.
If you want to be a mercenary group/guild that helps defend towns under siege, your group will have to prove itself in 'local' PvP and get a bid in earlier than later.
EDIT: of course the citizens of that node wouldn't have to help if your guild has a castle under siege, but if you help them they may want you to stick around instead of chancing a new guild so close.
xD
xD
could be wrong though but that's how it makes sense to me.
Even thought I don't understand why someone who is not a citizen of either side would be able to participate in a siege.
People could hate the fast travel a Scientific node provides and make sure that node never reaches the metropolis stage or people could love fast travel at that node.
Regardless of who is a citizen.
Or people might want to take over the node so that they could become the citizens of that node instead of the current citizens.
The people siegeing a node might not have citizenship anywhere yet, and the only way to gain citizenship is to occupy an already established town or city.
And, of course, your guild might want to defend a node you're not a citizen of because it helps allies or because the best trade goods are found there.