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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
How much of an impact can a single player have? How skill based with the PvP be?
Just wondering, when we hear about open world PvP, and large scale PvP, how much of this will be down to personal skill? Will it be sufficient to make a name for oneself?
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If gear serves no function....then there is no real incentive for crafters to make gear.
If skill serves no function....then you might as well go AFK and leave your character on autopilot.
Typically skill takes 2nd place to enable crafters to drive the economy....and the cash shop.
They have stated multiple times though, that the name of the game is to enable players to have a unique identity with a unique build.
If such builds are relatively under-powered or unrequired, then they are as good as worthless and might as well be deleted from the game.
So that means balance is required...like it or not.
I am hoping they will have uniquely tuned combat builds that will require uniquely tuned gear.
This seems to be the goal judging from the existing class/build statements.
That enables a full demand for uniquely tuned crafters and a 'viable' niche for everyone.
Tailor made with varying levels of rarity for build, craft and material appears to solve this enigma.
You can play solo, it will be harder, and wont get most of the games experience that way doing so but it is possible.
PVP depending on systems will be interesting........ They have already stated that they arent planning on balancing for 1 v 1 they plan to balance around group v group. There are arena's 1 v 1 etc. But once again most of your PVP will be larger scale, through sieges and caravan escorts.
Its possible to stand out, as a solo player but it will be highly unlikely. So chances of making a name for yourself as a lone solo PVPer is low, maybe if your ganking everyone etc, you might get on a few kill lists. But standing out will be for really good groups, and guilds are more likely to overshadow solo players.
I didn't mean to ask whether solo players would be able to compare with guilds. I meant, even in the context of large scale PvP, would it be skill based enough for a single person to be noticeably valuable? For instance, will I ever be able to say: "I've heard about X and I would really want them on my side." Or do you think the individual will get lost in the crowd?
(as in individual skill, of course I recognise that organisation and planning for groups of people is its own kind of skill.)
Do you think this would be the case? Do you think this should / should not be the case?
The context indicates the question is about the impact of one player's contribution on PvP battles - even when participating as part of a group.
During a siege, will individuals be able to make a name for themselves or will it just be the name of the guild that everyone remembers?
In Wizard101, everyone knew me because I was basically the Charles Darwin of pet breeding.
In Ashes, if I were a Summoner who wanted to be infamous, I would make sure I wore easily recognizable clothing and always show up at sieges summoning a unique looking Golem. And I would strive to form a Summoners guild/coven that works together to Summon a collective Golem.
That way, not only would my guild/coven have a server-wide reputation, but people would be able to pick me out of that group based on the uniqueness of my attire, possibly the uniqueness of my race and gender as well as the uniqueness of the spell effects I use... in addition to the types of minions I Summon.
I would also post clips of my participation (and the participation of my coven) on YouTube and Twitter.
If you are exceptional at what you do, people will know who you are.
Game is 2 years away from being completed and combat is far from finished right now. Will it end up good or no, time will tell. That's the only truth, wait and see.
That doesnt mean you "cant" just means you are more likely to get lost in the mob of players. But yes PVP videos/ showing your skill etc may gain you the fame you seek. But in the context of the question, more than likely in larger scale pvp you will be overshadowed unless you perform way above and beyond others. People remember moments etc so if you have an epic moment outplaying players you may get recognized.
As long as the environment enables the weird, the wonderful and the unexpected to take place (alongside player impact/unique identity); you will have breathtaking and awe inspiring moments for people to discuss and remember.
Such occasions single players out from the crowd.
That said, most MMO gamers are now pretty much grear/good gamers, and shining above average is tough in most games. So if that is your ambition, prepare to spend some time learning mechanics. :-)
In combat, as solo player, you can shine in arena (if there will be ranking system) and you can get known in 1 vs 1 battles across the world, but for this you will have to spend a LOT of time fighting, and be very good. Corruption mechanics will make it difficult for you to just go around the world killing people, so arena is your only option to shine in combat solo (and only IF there will be ranking system).
As solo player you can also set yourself apart in non combat activities, however, many players here will push crafting, fishing etc. So it will be hard to set yourself apart there, unless you are struck with amazing luck of finding some unique recipes, in which case you will get known, not because you are amazing crafter (crafting takes no playing skill, it just requires you to collect recipes, and level up your profession) but because you were fortunate enough to get unique recipes.
So basically to set yourself apart, and get some recognition as solo player, the only option I see is by ranking arena system (if there will be one). Crafting and similar non combat activities never required any skills, they just required collecting recipes and stuff like that.
Besides arena, one might be able to set himself apart as bounty hunter, if corruption system worked differently. However, personally I will not consider that any success because corrupted players lose stats, and it is not difficult to beat someone who has half your amount of stats because he is corrupted. So I see bounty hunter system as complete fail in AoC.
So only ranked arena remains.