Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Suggestion for Intrepid
Release the PAX East demo online.
'Nuff said, imo.
'Nuff said, imo.
0
Comments
nuff said
Think of all the negative feedback from all the people that complain about the "non-fluidness" off combat.
Releasing a pre-alpha game experience in today's world could kill the game before it ever makes it to beta. Have you not heard the comments about how Ashes is going to be "vaporware" or "already over" because of people that have seen footage or even played at both PAX?
I understand the desire to play. Was the op an attempt to be humorous?
I think you are slightly overexaggerating the negative feedback Intrepid is getting on the combat, but your point is still valid. Which is why the A0 test is still under NDA.
Combat is not finished and Steven has said they hope to get it more polished by the end of the year once A1 gets released.
But there's no reason to panic, if anything, the Pax Demo did a great job showcasing the environment, buildings, dungeons and general atmosphere of the game.
These are people that are concerned or interested enough in the game to join the forums, do research (watching vids or whatever) and voicing their opinions. I would imagine that random people finding the game link, getting the d/l and playing without prior investment (time/research/money/whatever) into the game would produce much more frequent negative feedback (deserved or not).
The demo is designed so that the devs can hand-hold users through a walk through of the bare-bones basic concepts of the game.
It's not something people should be experiencing without devs talking them through.
Also, I'm pretty sure it's designed so that the devs have to walk people through. The devs manually control when the gameplay starts and the have to manually reset the parameters.
And sometimes, they are using admin controls to bypass bugs... etc.
And it's going to be pretty easy to break.
People at PAX West will remember how easy it was to tip over the caravans and surf them while the horses kept running.
The devs are not going to want people streaming bugs like that.
Same with the bug that allowed people waiting for PvP to start to push past the gate and begin to capture pylon flags early.
100K players will be able to easily break the demo. The demo is not intended to be stress tested like that.
Do you eat a cake before you bake it?
This would be a PR nightmare after people freak out that "this games not done!!! So broken!!! Rage rage rage, not playing this!!!!"
The classes are not being balanced against each other, but instead are being balanced around group play.
While* Combat is being designed for Group Play ... each Archetype needs to have some sort of self-sufficiency.
While the ... " DPS, Tank and Heals Trinity " vs " Any Class, Any Role "is debatable in itself .... Intrepid seems to be doing a little bit both ... comfortably favoring the Trinity System
( I say both mainly due to the Primary-&-Secondary Archetype System )
Not having Archetypes/ Classes Balance creates the Stigma of " Meta " . A player should NOT* be kicked from a Dungeon Group or Raid because their Archetype(s) sucks in crunching those Numbers for the Utmost DPS
( Albeit being situational ... such as Close-range having a higher chance of getting caught in a Boss's AoE )
It must be balanced to some extent or it could be the downfall of any & all MMORPGs
such as ...
https://youtu.be/JciZoOKWWYg?t=4m40s