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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Can Ashes break the cycle... of release day crashes?!?!?
ArchivedUser
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So I've been playing MMO's since before UO and one thing that has been consistent across every single one... I repeat, every single one is the launch day crash/server load problems.
No matter how much a company seems to prepare, it always seems they can never get around this problem. I should add a reason I think this happens is companies are betting that the load will tail off after a week or two, so they go with what they think will be the average server load for the year and don't want to over-invest. Personally I think this is a mistake...
Anyone think Ashes of Creation can overcome this? I really hope they do (just for the sake of saying they did it )
No matter how much a company seems to prepare, it always seems they can never get around this problem. I should add a reason I think this happens is companies are betting that the load will tail off after a week or two, so they go with what they think will be the average server load for the year and don't want to over-invest. Personally I think this is a mistake...
Anyone think Ashes of Creation can overcome this? I really hope they do (just for the sake of saying they did it )
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Comments
The reason why many MMO's crash on release day is the inital surge of traffic that slams the servers all at once. A company can remedy this by renting additional servers, but that can get very costly if you are renting based on a spike that will subside in a couple days.
So most companies actually plan for less servers either with a queue system, or something similar, because they know that after that first week, server traffic will go down to normal levels. This option is much cheaper for a company.
As for my answer, I think it's hard to predict. I definetly think that the headstart servers will help the influx of players being toned down a bit, and maybe cause the servers to be more stable, but you never know
Overall I do generally prefer the queue method as opposed to the servers outright crashing
Its a difficult metric to quantify, since its almost impossible to know if the people that quit decided to quit because of server issues, or other possible factors such as the new player experience.
I can agree that the first impression part is very important, but most people that have a a monetary incentive to try the game will endure a day or two of bad servers. Its the main difference between Ashes and a F2P game, where people don't have the incentive to try the game.
For a small company running on a tight budget, the queue feature is the most beneficial option considering both cost and player retention. Most players will accept a queue at launch as opposed to crashes and rollbacks.
I expect an usual chaotic release as others MMO`s I have played, but that`s not a problem at all, we should be fine with it.
Scalability is a thing in the modern era
Spikes are an accepted norm these days.
only making their own life miserable expecting anything else but.
go into release day and release week with full expectations there will be issues and stability problems and expect issues for the 1st month until the game and population and server loads start to become more predictable.
Lets see if I can remember:
SWG day 1 - Servers crashed so bad, I couldn't get in day 1.
DCUO day 1 - In a long lineup QUE to enter the game, number 3000
SWTOR day 1 - Long QUE line to enter the game 5000
STO day 1 - Servers Crashed so ad, I couldn't get in day 1.
Other games I didn't do a day one signup, so I don't know how those went.
I'm with @Sintu in that it's almost the norm for problems to surface on Launch Day and a few days after. Have some good shows lined up to watch while your wait with some of your favorite munchies and be cool.
Log in waits at launch? Don't know but probably not if the game stays as popular as it is.