Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Combos !!!!
Is anyone else as excited as me about hearing that class skills for different classes will combo off each other? That is going to be amazing so now not only do we have 64 class combos to look at (even though I only get 8 as a tank), but mixing and matching skill augmentations to combine with your normal group of friends is really brain wrecking.
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Comments
With the class system being so vast, this could open up to a very complex combat system in the end that will give groups a huge amount of tactical options.
A complex and detailed combat system is always welcomed in an MMO.
Arguably, what is PvP progress without gaining experience on wide and varied skill combinations that classes can produce.
Its akin to recipes in crafting and would be awesome if it reached similar levels of complexity.
It would be ignorance in effect, that separates new players from old.
The veterans would not just know what can be deployed..when...or where....but how to counter them.
An endless progression, through trying to understand almost limitless multi-class combos, would be jaw dropping.
A natural progression system without any artificial levels....experience.
We will be doing so with other players who are on at the same time we are - and there will be quite a bit of open world housing.
So, we will be banding together often with the same people and learn how to complement each others' abilities.
And watch other people do so during monster coin events and caravan attacks and sieges.
But, it still should be possible to see a lot of surprising team combos throughout the life of the game as different people use different sets of racial, religious and social augments...on top of (or in place of) secondary archetype augments.
Don't be delusional. Even ballancing out a few classes is already a hard thing for the current developer generation, 64 would be prettymuch imposible for them.
Balance means there is no best.