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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Mobs that don't fight back
ArchivedUser
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So just like the title says. Ill use deer for this example. There were deer with glowing horns or something in earlier videos in the ashes youtube channel. So i was thinking what if there were mobs that didn't attack but instead ran away at the sight of a person. Deer make a perfect example because theyre naturally shy and afraid so its natural for them to run away from people. Basically they aren't hard to kill because theyre strong but rather because you can't catch one without stealth or something.
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Most MMO's do this and its not that hard for them to implement.
What kinda dumass deer would let you smack the shit out of it and not run? Again deer is just the example because i've seen it in the videos. Other monsters could do similar things like a camouflaging lizard or serpent
Intrepid are working on their NPC AI and they might implement something similar to what you are describing.
However, there is a fine balance between a fun mechanic, and a mob that is just plain irritating to kill and destroys the fun if you need to gather parts of that mob.
Does will, too, if you get to close to their young.
In the real world, deer are easy to kill from range, if you sneak up on them.
If the creatures aren't filler, they should also attack.
But, sure, we should expect deer to attempt to run away first, generally.
I don't see it happening, but it would be cool.
A deer running away is a different kind of challenge then say having the deer fight. The stand in one spot and aggro mobs to you has been done to death. If you are going to farm something it should still be a challenge to do so....whether it can go toe to toe with you or it runs away from you.
Make it RNG. You tag a deer and maybe it sticks around and maybe it runs away at break neck speeds. But whatever the devs decide the game needs to operate on a different level then all the other MMOs out there.
Again, I cannot say this enough. Make the world dynamic. If you want to stand in one spot and farm sheep all day you can do that in 30+ other MMOs already. AoC needs to break ground to succeed otherwise it is just another cookie cutter MMO but with cities that grow and that is just not enough in todays market.
So I would like to see natural herds being hunted by natural predators and such.
With the players being just one such predator they worry about.
Thats what stealth and long range are for ! of course it would suck if someone like a tank can't even approach an enemy like this so yeah depends on combat
While I wouldn't normally suggest emulating such a complex system into creatures in a game... it might be worth considering here for Ashes. We know that players won't just be killing animals. We'll be taming and breeding animals. It makes sense then that we should maybe consider the processes that allow animals to behave evasively. Flight distance could essentially be the difficulty setting for animal taming, with some of the most powerful pets being the most elusive. I have no idea if they've detailed mechanics for taming and husbandry... but animals having variable fight-or-flight characteristics might be an interesting approach.