Mobs that don't fight back

So just like the title says. Ill use deer for this example. There were deer with glowing horns or something in earlier videos in the ashes youtube channel. So i was thinking what if there were mobs that didn't attack but instead ran away at the sight of a person. Deer make a perfect example because theyre naturally shy and afraid so its natural for them to run away from people. Basically they aren't hard to kill because theyre strong but rather because you can't catch one without stealth or something.

Comments

  • ZinnieZinnie Member ✭✭
    I am sure Ashes will have filler mobs, usually level 1 mobs that fill out the world and make it more active.
    Most MMO's do this and its not that hard for them to implement.

  • TonyPajamasTonyPajamas Member
      As Zinnie stated, it's fairly common for MMO's to put in 'Critters' to help add more ambiance to the area, or if the zone is some sort of wasteland there will be a distinct lack of critters. I am sure that AoC will be no different, although I do like the idea of having some skittish critters in the game.

     
  • VoidShadowVoidShadow Member ✭✭✭
    Im not talking about fillers though. I mean mobs that have a specfic reason to run and hide from you. Not just creatures to fill the space. Its lame just walking up to something and killing it and doing the same with every monster out there. Why the hell would something like a deer try fighting back. They should run away because its in their nature and we should have to chase it if we want to kill it. Not just stand there and smack it to death while only expecting it to smack us back a couple of times.

    What kinda dumass deer would let you smack the shit out of it and not run? Again deer is just the example because i've seen it in the videos. Other monsters could do similar things like a camouflaging lizard or serpent  
  • ZinnieZinnie Member ✭✭
    Im not talking about fillers though. I mean mobs that have a specfic reason to run and hide from you. Not just creatures to fill the space. Its lame just walking up to something and killing it and doing the same with every monster out there. Why the hell would something like a deer try fighting back. They should run away because its in their nature and we should have to chase it if we want to kill it. Not just stand there and smack it to death while only expecting it to smack us back a couple of times.

    What kinda dumass deer would let you smack the shit out of it and not run? Again deer is just the example because i've seen it in the videos. Other monsters could do similar things like a camouflaging lizard or serpent  

    Intrepid are working on their NPC AI and they might implement something similar to what you are describing.
    However, there is a fine balance between a fun mechanic, and a mob that is just plain irritating to kill and destroys the fun if you need to gather parts of that mob.

  • xPoseidonxPoseidon Member
    Zinnie said:
    However, there is a fine balance between a fun mechanic, and a mob that is just plain irritating to kill and destroys the fun if you need to gather parts of that mob.
    This. But I do think some mobs should just be annoying to kill but at the same time yield a reward for your effort. It probably shouldn't be commonplace though. 
  • DygzDygz Member ✭✭✭✭✭
    Bucks will fight back.
    Does will, too, if you get to close to their young.

    In the real world, deer are easy to kill from range, if you sneak up on them.

    If the creatures aren't filler, they should also attack.
    But, sure, we should expect deer to attempt to run away first, generally.
  • NoaaniNoaani Member alpha-0-rank
    Dygz said:
    Bucks will fight back.
    Does will, too, if you get to close to their young.

    In the real world, deer are easy to kill from range, if you sneak up on them.

    If the creatures aren't filler, they should also attack.
    But, sure, we should expect deer to attempt to run away first, generally.
    The game has seasons - it would be cool if Bucks would attack all year round, Does run off summer through to winter, but stand their ground in spring.

    I don't see it happening, but it would be cool.
  • MobrechaelMobrechael Member ✭✭
    edited April 18
    xPoseidon said:
    Zinnie said:
    However, there is a fine balance between a fun mechanic, and a mob that is just plain irritating to kill and destroys the fun if you need to gather parts of that mob.
    This. But I do think some mobs should just be annoying to kill but at the same time yield a reward for your effort. It probably shouldn't be commonplace though. 
    Disagree with zinnie here.
     A deer running away is a different kind of challenge then say having the deer fight. The stand in one spot and aggro mobs to you has been done to death. If you are going to farm something it should still be a challenge to do so....whether it can go toe to toe with you or it runs away from you.

    Make it RNG. You tag a deer and maybe it sticks around and maybe it runs away at break neck speeds. But whatever the devs decide the game needs to operate on a different level then all the other MMOs out there.

    Again, I cannot say this enough. Make the world dynamic. If you want to stand in one spot and farm sheep all day you can do that in 30+ other MMOs already. AoC needs to break ground to succeed otherwise it is just another cookie cutter MMO but with cities that grow and that is just not enough in todays market.
  • Rune_RelicRune_Relic Member ✭✭✭✭
    I am of the opinion that anything in the game that doesnt server a purpose doesnt need to be in the game.
    So I would like to see natural herds being hunted by natural predators and such.
    With the players being just one such predator they worry about.
  • XombieXombie Member alpha-0-rank
    Likely have animals to harvest resources like leather and such from.
Sign In or Register to comment.