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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Any time frame on classes/abilities info?
I know there is a wiki on the class combinations and what names they will have when combined with other classes, however we basically have no info on what the combinations actually do and what abilities they enhance.
So for example, Ranger+mage=Scion, now what Scion excells at, what it does is all a mystery, and im wondering if there was any info given maybe in Pax or through dev's interaction on when we could expect some more info on the classes/abilities. A spreadsheet would be awesome to just play around while we wait for the game to develop.
And yes i know that most likely not all of those classes are developed yet, but obviously for the ones that they have, releasing that info would be super cool, just to see what certain classes have for abilities and what adding a secondary actually improves on those abilities.
I know its early, but im just bored and excited, so bare with me
So for example, Ranger+mage=Scion, now what Scion excells at, what it does is all a mystery, and im wondering if there was any info given maybe in Pax or through dev's interaction on when we could expect some more info on the classes/abilities. A spreadsheet would be awesome to just play around while we wait for the game to develop.
And yes i know that most likely not all of those classes are developed yet, but obviously for the ones that they have, releasing that info would be super cool, just to see what certain classes have for abilities and what adding a secondary actually improves on those abilities.
I know its early, but im just bored and excited, so bare with me
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More to come soon!
A Scion would be Ranger abilities augmented by Mage abilities, so imagine augmenting Power Shot with Fireball and augmenting Snare with Ice Prison and augmenting Retreating Shot with Blink.
What the description will be, we don't know.
Only gameplay example of a dual-class we have is Predator: Rogue + Ranger.
You can catch a glimpse of that in the Art of War vid:
https://www.youtube.com/watch?v=Ehx6mQ-EiW4
We will probably have more detailed info by the end of summer.
Especially since we don't really know what base abilities a Summoner will have.
We can maybe guess Shadowmancer will be summoning something other than pets, based on the PAX West Q&A, but, really no way to know.
I typically think of a Fighter as a tank, but Tank is a separate archetype in Ashes, so I have no clue what that class will be doing. Melee DPS that's somehow different than a Rogue's melee DPS?
So summoner seems straightforward, you will be able to summon minions, and as this is the core you then enhance these skills by adding the cleric to form the necro class.
So im assuming the minions you summon will be able to either heal you or life leech your enemies.
In such a dangerous world, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. Masters over the very essence of life, they can sence the broken and corrupted.
I wonder if the bard+cleric would of been the better choice? what do you guys think?
Truly a force multiplier, the Bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The Bard knows secret and powerful words, able to speak into being terrible nightmares, or convince foes to become friends.
This part in bold makes it seem you can have FEAR abilities from the bard, which means your necro is based on fearing enemies while also able to life leech.
I know guild wars 2 necro class has both, the summoning and fear/life leech, so im very interested what this necro will be.
Here is the link to the GW2 necro abilities
https://wiki.guildwars2.com/wiki/Necromancer
Im just pretty much brainstorming out loud here cuz im bored, so dont take this like personal if some of you disagree lol... Just trying to make something out of nothing.
Mage sub would give spell casting summons.
Ranger would give ranged summons.
Tank would have high Hp and agro+ summons.
Cleric would have summons that most likely heal the summoner as they deal damage with one that can heal nearby allies.
Fighter, all about rushing and dealing damage melee style.
Bard... buffing summons? Be kinda cool if you could summon a Siren who's songs strengthen alies and weaken enemies.
Rogue... oh look at summoner is all alone. Lets get *GAK* summon drops out of stealth.
Pure Summoner: Original summons are upped to the next stage of power, stronger faster and sparkly effects?
The Scion. Bows and Magic.. Magical Arrows that deliver spell like abilites. Fire Arrow, Ice Arrow, Explosive Arrow. Spy Arrow (Shoot and see as if it were your eyes allowing you to plant an arrow into a camp to spy out enemy positions and the like.)