Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Unique Unlockable/Lootable Classes in the Future?
Firstly I'd like to say that I love that there are going to be so many available Sub-Classes to choose from. I am also extremely satisfied with the Class system as a whole. For some reason, though, I've always been fascinated by the idea of Classes that can only be played once unlocked in-game. Whether as the result of a difficult questline, or dropped as ultra-rare loot from a Raid Boss, I would love to see Classes that must be acquired by some means in-game. Perhaps we could see some Classes that don't necessarily have a place in the current Class chart. An example would be a Druid, or a Hemomancer. Something interesting and desirable that would be the envy of your peers, should you manage to acquire it.
For example, I'd love to see a questline in some sort of Coliseum where you would fight various NPCs that would increase in difficulty and reward. Defeating the final boss would give you a Gladiator Class (token, ticket, etc.) or something similar. Great way to expose primarily PvE-focused players to the wonderful world of PvP, as well.
Those are just my thoughts on possible additions to an already amazing Class System. Anyone else like/dislike that idea?
- Sikuba
For example, I'd love to see a questline in some sort of Coliseum where you would fight various NPCs that would increase in difficulty and reward. Defeating the final boss would give you a Gladiator Class (token, ticket, etc.) or something similar. Great way to expose primarily PvE-focused players to the wonderful world of PvP, as well.
Those are just my thoughts on possible additions to an already amazing Class System. Anyone else like/dislike that idea?
- Sikuba
0
Comments
Legendary moonlight sculptor anyone?
Racial augments, religious augments and social organization augments may essentially deliver new sub-classes.
I could see Ren'Kai racial augments creating a "Gladiator" for Weapons Masters and/or Guardians.
I don't see how fighting NPC bosses would entice PvEers to want to engage in PvP combat.