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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
pet classes
ArchivedUser
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i was theorycrafting over what kind of tanking style i would want to play, and somewhere down the line i came round to pet tanking, wich led me to this xd
i wanted to make a thread to ppl who love and/or play pet classes as to what they dont want to see and love to see.
as some1 who is getting increasingly interested in pet classes, in general, this is basically me asking for ppls their views on pet controls/tactics, but maybe intrepid could draw from ppl through this aswell:D (dunno if they see this tho)
even if i cant do pet tanking, it still sounds like an interesting challenge to play essentially 2 characters at the same time x3
i wanted to make a thread to ppl who love and/or play pet classes as to what they dont want to see and love to see.
as some1 who is getting increasingly interested in pet classes, in general, this is basically me asking for ppls their views on pet controls/tactics, but maybe intrepid could draw from ppl through this aswell:D (dunno if they see this tho)
even if i cant do pet tanking, it still sounds like an interesting challenge to play essentially 2 characters at the same time x3
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Comments
I'd rather them stay as "pets" and non-combatants. Perhaps they could be good guards and "bark" when there's danger or something - but I would expect them to get swatted away like a fly against any real opponent.
Even though there is a Ranger style class, I would rather see them without combat pets, but that's just me.
For tanking I'd like to see your pets buffing your character with shields, thorns, armor, etc. That way you are still in charge of keeping threat but your pets are helping you. That or your pets absorb hits... maybe have a wall of small creatures on you that each absorb a hit... with a larger summon for the bigger incoming hits.
I used to tank dungeons in extreme scenerios with my hunter pet, if the tank were to die, or be terrible and have loose adds on people. I've always wanted a more serious 'tank' pet class.
I also heal in FFXIV with SCH and love that class.
I love having companion creatures that I work with in games.
I imagine that since we have a class called Summoner there will be an amount of utility pets depending on what your sub class is and how you use them.
im a former death knight and also have a few years on ff14, but the pet jobs in ff14 had horrid controls for the pets. they either didnt cast or casted after when they finished their current action.
i played most of the realm reborn story as a summ on lvl 50 and did everything with titan-kun (tanky pet, and i had such a blast with it that i really wanna try such a style with this game for realz.
Here's hoping AoC delivers on the pets, because I've been really looking hard for a good MMO with a good pet class. They aren't as easy to find as you might think
At the Pax they bought 4 classes to enable balanced composition.
Fighter (Physical DD), tank (Physical Tank), cleric (Magical Heal), ranger ( ???)
We also know steven has expressed the trinity like system and that there are magical and physical aspects to the 8 archetypes. So....putting 2 and 2 together to get 3139....
Mage/Cleric/Bard/Summoner = Magical
Fighter/Ranger/Rogue/Tank = Physical
So I dont think it unreasonable to assume the main role of the summoner class is as a Magical Tank. As Steven did once quote the tank as a physical tank if I remember rightly.
Mage = DD
Cleric = Healer
Bard = CC
Summoner = Tank
That would give clear visual identity to magical and physical versions of the actual balanced Quaternity rather than unbalanced Trinity
Edit:
Here's a link https://ashesofcreation.wiki/Summoner#cite_note-livestream-18-January-2018-45:52-3
its deff gonna be real interesting no matter wich way it swings, and i'll deff be there to find out:D
i feel subclasses will add to the magic tanking or phys tanking tho.
its also a good way to make a petclass more desirable from the summoners point of view:3
Steven mentioned that some Summoners will be able to summon effects, so they could be invaluable at holding choke points and area denial. Also, it is better for their summons to die than for a player to die, so Summoner tanking is less risky for team survival.
i wonder what religion classes can do with pets
Highly unlikely to be implemented that way.
Since breeding with inhereitable traits is a thing, seems likely that will have pets with traits that help us in battle to some degree at some point.
Similar to how we will have mounts that we can use in battle.
When I saw summoner announced as a class in ashes I got excited.. maybe just maybe we would see a good pet class again... Then we found out it's gonna be more of a support role again.
It would be nice to see summoners with massive Mana pools, pet augmenting abilities and a controlled minion be the focus again instead of a class that acts like a mage with an elemental support pet.
i would kill to play the same way as a puppeteer from naruto:D i wonder how it works in pvp tho:o
So if your good at avoiding or controlling other players movement or position you can excel in pvp and cause others to make a choice... cripple you and kill your pet so your no longer a threat or go for you and try to outlive the pet damage on them and remove you from the fight.
While I would love to see something like this happen it's probably not going to be the case in ashes. I'll try out summoner when it's available but I have a feeling Itll end up being a support or multi function class and I'll probably end up going into a tank role... Like I do in every other MMO haha.
heh