Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Pets
I hope this game doesnt overload us with pets, like WoW. One game that does it right is old-school runescape, where in the game its very rare to get a pet, which is mainly dropped from a boss, its feel good to get the pet and they all look good and unquie. What do you guys think
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Comments
Sure have some basic pets that are easy. But I want many pets to be made exclusive by making it hard to get them through other means different to grinding. Like puzzles, long quest chains, hidden locations that move around the map, boss drops when you have completed certain tasks before the encounter, drops from hidden bosses that only spawn when certain requirements are met, drops while breeding mounts in a certain specific way etc.... But not a grind.
I would hate to have to kill this same mob 1000 times or do this quest 50 times to get my pets.
I Hate repetitive stuff and especially repetitive stuff that is locked behind a cooldown/time-gate.
(Plus pet breeding as well.)
The one thing I don't like is limited time items. Not seasonal... that's fine, but limited. Probably like the ones in the monthly sale/kickstarter/spring >.> Guess I'll have to just deal with it though.
I think ESO did pretty decent with the variety of pets. I dislike how you must buy them all though. finding a sweet pet would be nice.
Having a hunting dog with you? Makes perfect sense.
Having a house cat hunting with you? Sure, make it a huge pain in the rear to get that thing out of a tree every 5 minutes for people who thought it was a good idea.
Making pets a 'grind' to get doesn't sound appealing to me, unless its part of animal husbandry or breeding for special/unique pets and mounts.
You should be able to tame every animal, that I get. Animals have wants, needs and can be coerced in real life to become friends. How much of a friend and how easy that is to achieve varies in the real world, and for the sake of immersion it should vary in the game world.
My ideal system would be;
taming would be based on the level of the creature, your knowledge of the creature, actually doing some things that gain the creature's trust, and also a use of your natural base skills.
Say for example you are a mage taming an owl. You know that owls eat mice, are out at night, and you naturally can use magic. So you cast a spell on it, it becomes receptive to your night offering of a mouse, and depending on how good you are at it, and how resistant the owl is, you now have a new friend!
Or you are a tank taming a tiger. You know that tigers like to eat rabbits, are aggressive if you approach them, and are found in a certain biome. You go to that biome, engage in a fight with one, shield bash it, then when it comes to, it sees your rabbit offering. Depending on the level and your experience, you now have a new friend!
Or you are a cleric taming a stray cat. You offer a mouse and heal the wounds of the cat. Considering their eagerness to be domestic, it's an easy win and you now have a new friend!
To me that would be more realistic and challenging in the right ways. That is my hope. If it is quick time taming I will not participate at all. I want it to be difficult, but immersive. I don't even think grinding for a pet is all that great, but I can appreciate that perhaps in a story line there was a creature that occasionally liked to hang out by a boss and you either saved it or inspired it by killing the boss.