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Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Weapons/Items and their Requirements.
ArchivedUser
Guest
So I've been thinking.
Intrepid has opened the doors and shown us some really interesting and cool weapons and armour.
However, what will the prerequisites be to use them? (that's as basic as i will phrase this question I imagine)
First, I'm chucking out Bind on Equip (BoE) and Bind on Character (BoC). We know enough on this.
I want to see what people think about this idea, as i'm sure it won't be implemented as much as I would like.
So my Idea is, would class play a factor in Item choose (or vice versa).
For example, I think it would be cool is some Item require you to not only be a "level" but your node to be at a certain stage or your character to achieve some quota within the class you choose. Maybe even being a certain secondary.
As annoying as it would be, I like the Idea of acquiring a certain item that needs you to be lets say a Summoner/Bard but you're a Summoner/Mage and either sell on the market or give away to allies...
Or that same Item but requires you have X amount of time under a type of node. Say you need to be under Divine and you are in Scientific. you can sell said item or move to another node to charge it or what ever.
Would this interest people or not.
I like the Idea that I could grind for an Item only to find out then that I can't use it, because it randomly generated with requirements that I don't meet and would need to hope the next drop does.
Let me know.
Intrepid has opened the doors and shown us some really interesting and cool weapons and armour.
However, what will the prerequisites be to use them? (that's as basic as i will phrase this question I imagine)
First, I'm chucking out Bind on Equip (BoE) and Bind on Character (BoC). We know enough on this.
I want to see what people think about this idea, as i'm sure it won't be implemented as much as I would like.
So my Idea is, would class play a factor in Item choose (or vice versa).
For example, I think it would be cool is some Item require you to not only be a "level" but your node to be at a certain stage or your character to achieve some quota within the class you choose. Maybe even being a certain secondary.
As annoying as it would be, I like the Idea of acquiring a certain item that needs you to be lets say a Summoner/Bard but you're a Summoner/Mage and either sell on the market or give away to allies...
Or that same Item but requires you have X amount of time under a type of node. Say you need to be under Divine and you are in Scientific. you can sell said item or move to another node to charge it or what ever.
Would this interest people or not.
I like the Idea that I could grind for an Item only to find out then that I can't use it, because it randomly generated with requirements that I don't meet and would need to hope the next drop does.
Let me know.
0
Comments
Regarding item bind as much as I don't like it, it is somewhat necessary to stop people from abusing the system and getting who knows what amounts of money from it. Unless IS implements a system where we can take off the bind for a high cost so no one can profit from it and would be used for alt characters or maybe for friends.
But I do like the idea of buy off the bind. Like a disenchant or something.
To what degree will Soulbound equipment be featured in Ashes ?
- 21:50
- Not a very high degree.
- Items are not soulbound. Want the market to work off of transferable goods.
- Hired a PHd Economist named Rocco
- Be able to deconstruct, destroy, transfer these items
- Ability to Craft. Markets are Regional. No Global warehouse, marketplace.
- Soulbound is designed to pull items out of market.
https://www.youtube.com/watch?time_continue=1961&v=rcOdyuV0tX8I meant chuck out BoE and BoC from the convo.
As in it's not really a topic of importance as we have the info on it.
I was thinking about other requirements they could implement to make Item grind more interesting.
Illogical bind mechanics are replaced with those evolved traits resetting to the item baseline when bought or traded to another character as they logically don't yet have the familiarity and experience history with the item. Perhaps certain encounter triggered enhancements would remain - perhaps not.
Honestly, I'm not to partial to mechanics that make progress unnecessarily difficult, by adding extra grind. Usually, those are the types of systems that developers introduce, to extend a games longevity. The whole "endgame" stuff.
However, if we're going to delve into the hypothetical, I think it would have been cool if IS had not only made weapons/armor agnostic, but also had a classless system. Most MMO's are based on a class system of some kind, and that's cool. But, the games that allowed a character to become what they wanted, by DOING, as opposed to choosing on creation, always appealed more to me, personally.
lol Neither here, nor there. Don't mean to derail the topic, just a bit of a tangential commentary.
Vast majority of RPGs are based on classes.
Classless system would be diverting from a foundational feature of the genre. Yes.
With dual-classing and augments, Ashes seems like it should be a fun mix of class and "classless".
"Weapons have their own progression trees."